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Gameobject Destroy

skill-ivanmurzak-unity-mcp-gameobject-destroy · by IvanMurzak

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.

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Install

$ agentstack add skill-ivanmurzak-unity-mcp-gameobject-destroy

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

GameObject / Destroy

Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.

Behavior

Validates the gameObjectRef, resolves it on the main thread, then calls Object.DestroyImmediate (the immediate variant is required for Editor-mode operations). Returns a DestroyGameObjectResult containing DestroyedName, DestroyedPath, and DestroyedInstanceId so the caller has a record of what was removed.

How to Call

unity-mcp-cli run-tool gameobject-destroy --input '{
  "gameObjectRef": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool gameobject-destroy --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool gameobject-destroy --input-file - {"param": "value"} > EOF > ``

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.DestroyGameObjectResult"
    }
  },
  "$defs": {
    "AIGD.DestroyGameObjectResult": {
      "type": "object",
      "properties": {
        "DestroyedName": {
          "type": "string",
          "description": "Name of the destroyed GameObject."
        },
        "DestroyedPath": {
          "type": "string",
          "description": "Hierarchy path of the destroyed GameObject."
        },
        "DestroyedInstanceId": {
          "type": "integer",
          "description": "Instance ID of the destroyed GameObject."
        }
      },
      "required": [
        "DestroyedInstanceId"
      ]
    }
  },
  "required": [
    "result"
  ]
}

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.