Install
$ agentstack add skill-ivanmurzak-unity-mcp-gameobject-set-parent ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
GameObject / Set Parent
Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
Inputs
gameObjectRefs— list of children to reparent.parentGameObjectRef— new parent. Must resolve, otherwise the call returns early with an error string.worldPositionStays(defaulttrue) — preserve world-space transform when reparenting (passed toTransform.SetParent).
Behavior
Iterates gameObjectRefs and reparents each one independently; per-item resolve errors are appended to the returned status string instead of throwing. After the loop, if at least one reparent succeeded, marks the active scene dirty and repaints editor windows.
How to Call
unity-mcp-cli run-tool gameobject-set-parent --input '{
"gameObjectRefs": "string_value",
"parentGameObjectRef": "string_value",
"worldPositionStays": false
}'
> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool gameobject-set-parent --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool gameobject-set-parent --input-file - {"param": "value"} > EOF > ``
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | gameObjectRefs | any | Yes | List of references to the GameObjects to set new parent. | | parentGameObjectRef | any | Yes | Reference to the parent GameObject. | | worldPositionStays | boolean | No | A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRefs": {
"$ref": "#/$defs/AIGD.GameObjectRefList"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"worldPositionStays": {
"type": "boolean"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRefList": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"description": "Array of GameObjects in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRefs",
"parentGameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: IvanMurzak
- Source: IvanMurzak/Unity-MCP
- License: Apache-2.0
- Homepage: https://ai-game.dev
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.