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SKILL verified Apache-2.0 Self-run

Package Remove

skill-ivanmurzak-unity-mcp-package-remove · by IvanMurzak

Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.

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Install

$ agentstack add skill-ivanmurzak-unity-mcp-package-remove

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Package Manager / Remove

Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.

Inputs

  • packageId — package name (e.g. com.unity.textmeshpro). A trailing @ is stripped automatically before being passed to Client.Remove, so accidental versioned IDs still work.

Behavior

First verifies the package is installed via an offline Client.List — returns a clear PackageNotFound error if not. On removal failure, surfaces Unity's error message. On success, schedules a post-domain-reload notification so the response is delivered after Unity finishes the resolution.

How to Call

unity-mcp-cli run-tool package-remove --input '{
  "packageId": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool package-remove --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool package-remove --input-file - {"param": "value"} > EOF > ``

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | packageId | string | Yes | The ID of the package to remove. Example: 'com.unity.textmeshpro'. Do not include version number. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "packageId": {
      "type": "string"
    }
  },
  "required": [
    "packageId"
  ]
}

Output

This tool does not return structured output.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.