AgentStack
SKILL verified Apache-2.0 Self-run

Profiler Get Memory Stats

skill-ivanmurzak-unity-mcp-profiler-get-memory-stats · by IvanMurzak

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

No reviews yet
0 installs
15 views
0.0% view→install

Install

$ agentstack add skill-ivanmurzak-unity-mcp-profiler-get-memory-stats

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

Are you the author of Profiler Get Memory Stats? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Profiler / Get Memory Stats

Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (/1048576f).

Fields

  • TotalReservedMemoryMBGetTotalReservedMemoryLong().
  • TotalAllocatedMemoryMBGetTotalAllocatedMemoryLong().
  • TotalUnusedReservedMemoryMBGetTotalUnusedReservedMemoryLong().
  • MonoHeapSizeMBGetMonoHeapSizeLong().
  • MonoUsedSizeMBGetMonoUsedSizeLong().
  • TempAllocatorSizeMBGetTempAllocatorSize().
  • GraphicsMemoryMBGetAllocatedMemoryForGraphicsDriver().
  • MaxUsedMemoryMBmaxUsedMemory.
  • UsedHeapSizeMBusedHeapSizeLong.

Behavior

Uses only built-in Unity APIs (UnityEngine.Profiling.Profiler). No external Unity package is required.

How to Call

unity-mcp-cli run-tool profiler-get-memory-stats --input '{
  "nothing": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool profiler-get-memory-stats --input-file - {"param": "value"} > EOF > ``

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData",
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": {
      "type": "object",
      "properties": {
        "TotalReservedMemoryMB": {
          "type": "number",
          "description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)."
        },
        "TotalAllocatedMemoryMB": {
          "type": "number",
          "description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)."
        },
        "TotalUnusedReservedMemoryMB": {
          "type": "number",
          "description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)."
        },
        "MonoHeapSizeMB": {
          "type": "number",
          "description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)."
        },
        "MonoUsedSizeMB": {
          "type": "number",
          "description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)."
        },
        "TempAllocatorSizeMB": {
          "type": "number",
          "description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)."
        },
        "GraphicsMemoryMB": {
          "type": "number",
          "description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)."
        },
        "MaxUsedMemoryMB": {
          "type": "number",
          "description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)."
        },
        "UsedHeapSizeMB": {
          "type": "number",
          "description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)."
        }
      },
      "required": [
        "TotalReservedMemoryMB",
        "TotalAllocatedMemoryMB",
        "TotalUnusedReservedMemoryMB",
        "MonoHeapSizeMB",
        "MonoUsedSizeMB",
        "TempAllocatorSizeMB",
        "GraphicsMemoryMB",
        "MaxUsedMemoryMB",
        "UsedHeapSizeMB"
      ],
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "required": [
    "result"
  ]
}

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet — be the first.

Versions

  • v0.1.0 Imported from the upstream source.