Install
$ agentstack add skill-ivanmurzak-unity-mcp-profiler-get-script-stats ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Profiler / Get Script Stats
Snapshots fields from UnityEngine.Time, UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() and System.GC.GetTotalMemory(false). All values are produced by built-in Unity APIs.
Fields
FrameTimeMs—Time.deltaTime * 1000f.FixedDeltaTimeMs—Time.fixedDeltaTime * 1000f.TimeScale—Time.timeScale.TotalFrameCount—Time.frameCount.RealtimeSinceStartup—Time.realtimeSinceStartup.MonoMemoryUsageMB—Profiler.GetMonoUsedSizeLong() / 1048576f.GCMemoryUsageMB—GC.GetTotalMemory(false) / 1048576f.
How to Call
unity-mcp-cli run-tool profiler-get-script-stats --input '{
"nothing": "string_value"
}'
> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool profiler-get-script-stats --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool profiler-get-script-stats --input-file - {"param": "value"} > EOF > ``
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData",
"description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Time.deltaTime in milliseconds."
},
"FixedDeltaTimeMs": {
"type": "number",
"description": "Time.fixedDeltaTime in milliseconds."
},
"TimeScale": {
"type": "number",
"description": "Time.timeScale."
},
"TotalFrameCount": {
"type": "integer",
"description": "Total frame count since application start (Time.frameCount)."
},
"RealtimeSinceStartup": {
"type": "number",
"description": "Time.realtimeSinceStartup, in seconds."
},
"MonoMemoryUsageMB": {
"type": "number",
"description": "Mono used size (Profiler.GetMonoUsedSizeLong / 1048576), in megabytes."
},
"GCMemoryUsageMB": {
"type": "number",
"description": "System.GC.GetTotalMemory(false) / 1048576, in megabytes."
}
},
"required": [
"FrameTimeMs",
"FixedDeltaTimeMs",
"TimeScale",
"TotalFrameCount",
"RealtimeSinceStartup",
"MonoMemoryUsageMB",
"GCMemoryUsageMB"
],
"description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
}
},
"required": [
"result"
]
}
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: IvanMurzak
- Source: IvanMurzak/Unity-MCP
- License: Apache-2.0
- Homepage: https://ai-game.dev
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.