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Profiler Get Script Stats

skill-ivanmurzak-unity-mcp-profiler-get-script-stats · by IvanMurzak

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

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Install

$ agentstack add skill-ivanmurzak-unity-mcp-profiler-get-script-stats

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Profiler / Get Script Stats

Snapshots fields from UnityEngine.Time, UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() and System.GC.GetTotalMemory(false). All values are produced by built-in Unity APIs.

Fields

  • FrameTimeMsTime.deltaTime * 1000f.
  • FixedDeltaTimeMsTime.fixedDeltaTime * 1000f.
  • TimeScaleTime.timeScale.
  • TotalFrameCountTime.frameCount.
  • RealtimeSinceStartupTime.realtimeSinceStartup.
  • MonoMemoryUsageMBProfiler.GetMonoUsedSizeLong() / 1048576f.
  • GCMemoryUsageMBGC.GetTotalMemory(false) / 1048576f.

How to Call

unity-mcp-cli run-tool profiler-get-script-stats --input '{
  "nothing": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ``bash > unity-mcp-cli run-tool profiler-get-script-stats --input-file args.json > ` > > Or pipe via stdin (recommended): > `bash > unity-mcp-cli run-tool profiler-get-script-stats --input-file - {"param": "value"} > EOF > ``

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | nothing | string | No | |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData",
      "description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ScriptStatsData": {
      "type": "object",
      "properties": {
        "FrameTimeMs": {
          "type": "number",
          "description": "Time.deltaTime in milliseconds."
        },
        "FixedDeltaTimeMs": {
          "type": "number",
          "description": "Time.fixedDeltaTime in milliseconds."
        },
        "TimeScale": {
          "type": "number",
          "description": "Time.timeScale."
        },
        "TotalFrameCount": {
          "type": "integer",
          "description": "Total frame count since application start (Time.frameCount)."
        },
        "RealtimeSinceStartup": {
          "type": "number",
          "description": "Time.realtimeSinceStartup, in seconds."
        },
        "MonoMemoryUsageMB": {
          "type": "number",
          "description": "Mono used size (Profiler.GetMonoUsedSizeLong / 1048576), in megabytes."
        },
        "GCMemoryUsageMB": {
          "type": "number",
          "description": "System.GC.GetTotalMemory(false) / 1048576, in megabytes."
        }
      },
      "required": [
        "FrameTimeMs",
        "FixedDeltaTimeMs",
        "TimeScale",
        "TotalFrameCount",
        "RealtimeSinceStartup",
        "MonoMemoryUsageMB",
        "GCMemoryUsageMB"
      ],
      "description": "Script statistics derived from UnityEngine.Time + UnityEngine.Profiling.Profiler."
    }
  },
  "required": [
    "result"
  ]
}

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.