AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Performance Craft

skill-jangles-byte-atelier-performance-craft · by jangles-byte

Design that holds its frame rate — because janky motion is failed design, not a separate engineering concern. Per-platform rendering discipline: compositor-friendly CSS and GPU layers on the web; ProMotion/adaptive-refresh timing, Metal particle/overdraw budgets, and efficiency-core scheduling on Apple platforms; draw-call and fill-rate budgets in game engines. Includes the graceful-degradation l…

No reviews yet
0 installs
14 views
0.0% view→install

Install

$ agentstack add skill-jangles-byte-atelier-performance-craft

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-jangles-byte-atelier-performance-craft)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Performance Craft? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Performance Craft

A dropped frame is a design defect the user feels before they can name it. This skill treats the frame budget as a design material: know the budget, spend it on what the philosophy values, and degrade in the order that does the least visual damage.

The budget

Frame time = 1000 / refresh rate: 8.3ms at 120Hz, 16.6ms at 60Hz — minus the platform's own compositing overhead. Design for the display the audience has: ProMotion phones and most gaming displays are 120Hz; never hardcode 60. Measure before and after any motion work — profilers, not vibes (DevTools Performance / Instruments' Animation Hitches / engine profilers).

Which reference to load

| Situation | Load | |---|---| | Web: CSS/JS/canvas/WebGL animation, scroll jank, layout thrash | references/web-rendering.md | | Apple: SwiftUI/UIKit hitches, Metal, ProMotion, battery/thermals | references/apple-silicon.md | | Game engines, particles at scale, and the degradation ladder | references/budgets-and-degradation.md |

Non-negotiables

  • Animate compositor-friendly properties (transform, opacity — and their platform

equivalents) unless a measured reason says otherwise.

  • Timing from delta-time or the platform's frame callback, never a hardcoded

1/60 assumption.

  • Always-on ambient animation must be provably cheap: paused off-screen, GPU-only,

and off the performance cores / not preventing CPU idle.

  • prefers-reduced-motion (and platform equivalents) is also the low-power path —

wire them together.

  • When the budget is blown, cut by the degradation ladder — never ship the stutter,

and never fix it by cutting the design's primary feedback motion first.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.