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Cognitive Ux Learning

skill-kfeng209-oss-cognitive-ux-cognitive-ux-learning · by kfeng209-oss

Design and audit learning, course, tutoring, practice, and educational websites using cognitive-science evidence. Use when learners must understand, practice, receive feedback, remember, and return; return objective-to-practice sequencing, cognitive-load audit, accessible media rules, mastery signals, and learning—not just completion—measures.

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Install

$ agentstack add skill-kfeng209-oss-cognitive-ux-cognitive-ux-learning

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Cognitive UX: Learning & Courses

Scope

Use for teaching and practice experiences. Use cognitive-ux-content for informational reading with no deliberate practice loop.

Intake

  • Identify learner prior knowledge, goal, context, access needs, and time between sessions.
  • Identify learning objectives, prerequisite knowledge, practice, feedback, and assessment stakes.
  • Identify media, authoring constraints, integrity requirements, and what counts as mastery.

State assumptions that could change the design. Define the primary user task, its consequence of failure, and a measurable success outcome before proposing a layout.

Design procedure

  1. Map each learning objective to explanation, worked example, guided practice, retrieval, feedback, and later review.
  2. Reduce extraneous cognitive load: segment complex material, align explanatory words and visuals, and remove irrelevant decoration or interruption.
  3. Use worked examples before independent problem solving for novice tasks; fade support as competence grows.
  4. Design feedback to identify what was wrong, why, and the next recoverable action; do not equate a video watch with learning.
  5. Provide captions, transcripts, keyboard access, clear progress/orientation, and alternatives for time- or media-dependent tasks.

Label each non-obvious recommendation as Standard / requirement, Evidence-informed default, or Hypothesis to test. Read [archetype evidence](references/archetype-evidence.md) before making research claims.

Required outputs

  • objective-to-activity sequence
  • cognitive-load and split-attention audit
  • practice/feedback/review specification
  • accessible media and assessment checklist
  • delayed-retention and transfer test plan
  • Evidence-to-decision table: decision → mechanism → source → label → limitation → test metric.
  • Accessibility, ethics, and recovery-path checklist.

Guardrails

Do not use completion, streaks, or time-on-page as mastery; do not add seductive details, inaccessible media, or high-stakes grading without recovery/support.

Related skills

Use cognitive-ux-content, cognitive-ux-dashboard, and cognitive-ux-community. Do not combine multiple archetypes by default; select the primary user task and add another skill only when a secondary task is independently important.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.