Install
$ agentstack add skill-kunitoki-sonic-skills-audio-math-explainer ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Audio Math Explainer
> The rule: DSP math is small and composable — each concept builds directly on the last. > Start with what the user needs, then connect it to code they're writing.
Step 1 — Identify the concept
| Topic | Core idea | Common "why" | |-------|-----------|--------------| | Fourier transform / DFT / FFT | Decompose signal into frequency components | "Why does my FFT output look wrong?" | | Convolution | Weighted moving average; LTI system response | "How does an IR reverb work?" | | Z-transform | Frequency-domain analysis of discrete systems | "How do filter poles/zeros work?" | | Biquad / IIR filters | Recursive difference equation with feedback | "Why does my filter ring / go unstable?" | | FIR filters | Non-recursive weighted sum | "How do I design a linear-phase filter?" | | Windowing | Reduce spectral leakage in DFT | "Why are FFT edges smeared?" | | Sample rate / Nyquist | Highest representable frequency = sr/2 | "What causes aliasing?" | | Decibels | Log scale for amplitude/power ratios | "How do I convert gain to dB?" |
If the user's question maps to multiple rows, start with the most fundamental one and build up.
Step 2 — Explain with three anchors
For each concept, give exactly these three things in order:
- Intuition — one sentence a musician could understand
- Math — the key formula (inline, no walls of derivation)
- Code — one-line pseudocode or a real function call from common audio libraries
Keep each anchor to 1–3 lines. Cut anything that doesn't directly answer the question.
Step 3 — Connect to the user's code
After the three anchors:
- Locate where the math appears in their implementation (coefficient calculation, loop structure, buffer size choice, etc.)
- Name the exact variable or line where theory becomes code
- If a value looks wrong, explain which part of the math it violates
Quick connection table
| Math concept | Where it shows up in code | |--------------|--------------------------| | DFT basis frequencies | bin_index * sr / N — each FFT bin | | Convolution sum | FIR tap loop: y[n] = sum(h[k] * x[n-k]) | | Z-plane pole radius | IIR feedback coefficients a1, a2 | | Nyquist limit | if (freq > sampleRate / 2) clamp(...) | | Window function | Multiply x[n] *= window[n] before FFT | | dB conversion | gain_db = 20 * log10(amplitude) |
Output format
### [Concept name]
**Intuition:** [one sentence]
**Math:** `[formula]`
**Code:** `[one-liner]`
**In your code:** [where this appears and what it means for their specific question]
> See references/dsp-math-reference.md for full formula tables, gotchas, and property lists.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: kunitoki
- Source: kunitoki/sonic-skills
- License: Unlicense
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.