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SKILL verified MIT Self-run

Gsp Audio Feedback Audit

skill-mike007jd-game-superpowers-gsp-audio-feedback-audit · by mike007jd

Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-audio-feedback-audit

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
5mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

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About

Game Audio Feedback Audit

Goal

Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.

Use:

  • ../../shared/checklists/audio-feedback-audit-checklist.md
  • ../../shared/reference/audit-confidence-and-evidence.md

Evaluate

  • menu and button confirmation sounds
  • reward, pickup, and completion sounds
  • fail, deny, and danger cues
  • layering conflicts and priority confusion
  • whether audio clarifies state or merely adds noise

When evidence is weak

If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.