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SKILL verified MIT Self-run

Gsp Ux Flow Audit

skill-mike007jd-game-superpowers-gsp-ux-flow-audit · by mike007jd

Use when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-ux-flow-audit

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
5mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

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About

Game UX Flow Audit

Goal

Audit the player journey and moment-to-moment experience flow, especially the first 30 seconds.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json.

Use:

  • ./shared/checklists/ux-flow-audit-checklist.md
  • ./shared/reference/first-30-seconds.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • first actionable screen clarity
  • onboarding length and interruption cost
  • main verb discoverability
  • fail / retry / pause / resume flow
  • menu-to-play transitions
  • whether the UI or setup blocks the core loop

Evidence discipline

Tag each important finding with:

  • confidence: high, medium, or low
  • evidence: code, config, asset, screenshot, or inferred

Output style

Write findings in game-language, such as:

  • what the player understands too late
  • what the player is asked to do too early
  • where friction kills momentum

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.