Install
$ agentstack add skill-mike007jd-game-superpowers-gsp-project-audit ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Project Audit
Goal
Audit an existing game project from multiple dimensions before making implementation changes. Default to read-only first.
Default modes
audit-only— produce findings onlyaudit-and-plan— produce findings and a repair roadmapaudit-and-patch— audit first, then patch only approved high-value issues
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present all findings, scorecard, and repair directions in conversation. Do not create
docs/files. - minimal: write only
docs/game-studio/audit/audit-summary.mdfor cross-session reference. - full: create and maintain the audit summary, scorecard, UX findings, repair roadmap, and risk register files listed below.
Full output files (when strategy = full):
docs/game-studio/audit/audit-summary.mddocs/game-studio/audit/scorecard.jsondocs/game-studio/audit/ux-findings.mddocs/game-studio/audit/repair-roadmap.mddocs/game-studio/audit/risk-register.md
Use:
./shared/templates/audit-summary.md./shared/templates/audit-scorecard.md./shared/templates/ux-findings.md./shared/templates/repair-roadmap.md./shared/templates/risk-register.md./shared/checklists/project-audit-master-checklist.md./shared/checklists/ui-ux-hard-rules.md./shared/reference/audit-modes.md./shared/reference/audit-confidence-and-evidence.md
Audit workflow
- Assess project state and release risk with
gsp-project-state-assessment. - Determine audit mode and focus dimensions.
- Run the relevant sub-audits:
gsp-ux-flow-auditgsp-hud-readability-auditgsp-feedback-auditgsp-audio-feedback-auditgsp-feel-auditgsp-mechanics-systems-auditgsp-scope-completeness-auditgsp-production-readiness-auditgsp-architecture-maintainability-auditgsp-live-risk-auditwhen the repo is shipped or high-risk
- Consolidate findings with
gsp-audit-scorecard. - If requested, create a prioritized fix plan with
gsp-repair-roadmap. - Patch only after the audit report exists and the requested mode allows edits.
Rules
- Never start by changing files when the request is clearly an audit.
- Distinguish between confirmed issues and high-confidence inferred issues.
- Always include evidence and confidence for important findings.
- Prefer game-native language over frontend jargon.
- Call out hard-rule violations when UI flow, HUD pressure, or input-focus conflicts are likely hurting the player experience.
Stop condition
You are done when the project has a clear audit summary, a dimensional scorecard, a risk register, and a repair roadmap if requested.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mike007jd
- Source: mike007jd/game-superpowers
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.