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Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-ai-behavior-patterns ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Ai Behavior Patterns
Purpose
Design maintainable AI behavior structures for decision-making, navigation, combat, and systemic interaction.
Use When
- NPC behavior needs structure
- AI tuning is opaque
- behavior authoring is hard to debug
Inputs
- enemy or NPC roles
- world rules
- combat or systemic constraints
- performance targets
Process
- define behavior goals and state or decision model
- separate sensing, decision, and action execution
- create tuning hooks and readable debug outputs
- handle fail states, navigation issues, and fallback behavior
- profile high-density scenarios early
Outputs
- AI behavior model
- tuning hooks
- debugging checklist
- performance risk notes
Quality Bar
- makes ownership, state flow, and failure behavior explicit
- improves maintainability without over-abstracting
- supports testing, debugging, and safe iteration
Common Failure Modes
- coupling systems through hidden globals or timing assumptions
- writing logic that is hard to test or debug
- optimizing the wrong layer before measuring
Related Agents
- ai-programmer
- combat-designer
- performance-reviewer
Related Commands
- tech-design
- verify
- playtest-report
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.