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Combat Design

skill-mrcalderon3d-everything-game-dev-code-combat-design · by MRCalderon3D

Design combat verbs, enemy pressure, resource economy, readability, and tuning hooks.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-combat-design

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Combat Design

Purpose

Design combat verbs, enemy pressure, resource economy, readability, and tuning hooks.

Use When

  • building a combat game or combat-heavy feature
  • combat feels unreadable or shallow
  • balance changes need stronger structure

Inputs

  • player fantasy
  • weapon or ability roster
  • enemy roster
  • target pace and difficulty

Process

  1. define player verbs, counters, risk/reward, and pacing
  2. design enemy roles and pressure patterns
  3. specify feedback, resource use, and fail states
  4. identify tuning variables and telemetry needs
  5. test clarity, fairness, and skill expression

Outputs

  • combat spec
  • tuning variable list
  • enemy-role matrix
  • playtest questions

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • combat-designer
  • systems-designer
  • ui-ux-designer

Related Commands

  • combat-design
  • playtest-report
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.