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SKILL verified MIT Self-run

Art Bible

skill-mrcalderon3d-everything-game-dev-code-art-bible · by MRCalderon3D

Define a visual direction that artists, UI, technical art, and marketing can execute consistently.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-art-bible

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Art Bible

Purpose

Define a visual direction that artists, UI, technical art, and marketing can execute consistently.

Use When

  • the visual style is still vague
  • outsourcing or parallel art production is starting
  • art consistency is drifting

Inputs

  • product pillars
  • references
  • platform targets
  • camera and readability constraints

Process

  1. state the style pillars and what they exclude
  2. define shape language, color intent, lighting mood, and material logic
  3. show readability rules for gameplay-critical visuals
  4. align the style with production capacity and technical limits
  5. turn the bible into reviewable asset-class guidance

Outputs

  • art bible
  • style pillars
  • do/dont reference set
  • readability rules

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • technical-artist
  • ui-ux-designer
  • producer

Related Commands

  • update-docs
  • verify
  • vertical-slice

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.