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bullish0x

44 listings · 0 installs

Open-source publisher. Listings imported from github.com/bullish0x — credited to the original author with their license.

↗ github.com/bullish0x
44 results
Self-run
SKILL

Create Architecture

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

0
27
Free
Self-run
SKILL

Code Review

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

0
36
Free
Self-run
SKILL

Milestone Review

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

0
38
Free
Self-run
SKILL

Inventory System

Inventory system for games including item management, stacking, equipment, and inventory UI

0
30
Free
Self-run
SKILL

Input System

Unified input system for ECS games supporting keyboard, mouse, touch, and gamepad with action mapping and input buffering

0
23
Free
Self-run
SKILL

Camera System

Camera system for games including follow camera, orbit controls, shake effects, and cinematic cameras

0
30
Free
Self-run
SKILL

Ecs Serialization

Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization

0
29
Free
Self-run
SKILL

Collision System

ECS collision detection system with spatial partitioning, broadphase/narrowphase, AABB, and sphere collision for mobile games

0
25
Free
Self-run
SKILL

Onboard

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

0
33
Free
Self-run
SKILL

Changelog

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

0
37
Free
Self-run
SKILL

Battery Optimization

Mobile battery optimization techniques including adaptive quality, power-efficient rendering, and background behavior

0
17
Free
Self-run
SKILL

Ecs Performance

Performance optimization for ECS including archetype optimization, memory pooling, cache-friendly data structures, and profiling techniques

0
34
Free
Self-run
SKILL

Level System

Level and progression system including experience, leveling, skill trees, and stat progression

0
30
Free
Self-run
SKILL

Ecs Events

Event-driven architecture in ECS including event buses, typed events, event queues, and event-based system communication

0
27
Free
Self-run
SKILL

Art Bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

0
40
Free
Self-run
SKILL

Mobile Performance

Comprehensive mobile optimization strategies for Three.js games including device detection, quality scaling, thermal throttling, and battery management

0
32
Free
Self-run
SKILL

Gate Check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

0
25
Free
Self-run
SKILL

Asset Spec

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

0
30
Free
Self-run
SKILL

Architecture Review

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

0
23
Free
Self-run
SKILL

Adopt

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the templa…

0
39
Free
Self-run
SKILL

Patch Notes

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

0
37
Free
Self-run
SKILL

Architecture Decision

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

0
27
Free
Self-run
SKILL

Estimate

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

0
33
Free
Self-run
SKILL

Health Combat System

Health and combat system including damage, healing, armor, status effects, and combat mechanics

0
34
Free
Self-run
SKILL

Ecs Queries

Efficient entity queries in ECS including archetype-based queries, filtered queries, cached queries, and query optimization

0
33
Free
Self-run
SKILL

Create Stories

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

0
28
Free
Self-run
SKILL

Design System

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

0
30
Free
Self-run
SKILL

Ai System

AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making

0
26
Free
Self-run
SKILL

Ecs Architecture

Design and implement Entity Component System architecture with TypeScript for game development

0
24
Free
Self-run
SKILL

Memory Management

Mobile memory management including resource disposal, memory pooling, texture management, and leak prevention

0
33
Free
Self-run
SKILL

Map Systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

0
29
Free
Self-run
SKILL

Launch Checklist

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

0
32
Free
Self-run
SKILL

Ecs Component Patterns

Advanced ECS component design patterns including tag components, singleton components, shared data, and component pools

0
31
Free
Self-run
SKILL

Ecs System Patterns

Common system patterns in ECS including update systems, reactive systems, interval systems, and system priorities

0
27
Free
Self-run
SKILL

Localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

0
32
Free
Self-run
SKILL

Audio System

Audio system for games including sound effects, music, spatial audio, and audio management with Web Audio API

0
32
Free
Self-run
SKILL

Brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

0
31
Free
Self-run
SKILL

Bug Triage

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

0
31
Free
Self-run
SKILL

Design Review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

0
32
Free
Self-run
SKILL

Create Control Manifest

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

0
26
Free
Self-run
SKILL

Create Epics

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

0
31
Free
Self-run
SKILL

Asset Audit

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

0
35
Free
Self-run
SKILL

Help

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

0
40
Free
Self-run
SKILL

Dev Story

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

0
31
Free
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