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Motion Sensitivity

skill-owl-listener-inclusive-design-skills-motion-sensitivity · by Owl-Listener

Design for people with vestibular disorders, motion sensitivity, or seizure conditions. Use when designing animations, transitions, parallax scrolling, video backgrounds, carousels, or any moving content. Triggers on: motion, animation, vestibular, motion sickness, dizzy, nausea, parallax, autoplay, flashing, seizure, prefers-reduced-motion, spinning, scrolljacking.

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Install

$ agentstack add skill-owl-listener-inclusive-design-skills-motion-sensitivity

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Motion Sensitivity Design

Design motion that serves function without causing harm. For people with vestibular disorders, the wrong animation isn't just annoying — it can trigger vertigo, nausea, migraines, or seizures that last hours or days.

Who This Is For

  • People with vestibular disorders (estimated 35% of adults over 40)
  • People with migraine conditions triggered by visual motion
  • People with photosensitive epilepsy (flashing triggers seizures)
  • People experiencing concussion recovery
  • People with anxiety disorders (unexpected motion increases stress)
  • Anyone experiencing motion sickness

Dangerous Motion to Avoid

Never Use

  • Flashing content faster than 3 times per second (seizure risk —

this is a WCAG Level A requirement, not optional)

  • Large-area flashing in any colour (even at slower rates)
  • Strobing or pulsing effects

Use With Extreme Caution

  • Parallax scrolling (triggers vestibular responses)
  • Scroll-jacking (overriding native scroll behaviour)
  • Zoom animations that scale the full viewport
  • Spinning or rotating elements
  • Auto-advancing carousels or slideshows
  • Background video

Design Patterns

Respect prefers-reduced-motion

This is the minimum. Non-negotiable.

When prefers-reduced-motion is set:

  • Replace animated transitions with instant state changes
  • Stop all autoplay video and animation
  • Disable parallax effects
  • Disable scroll-triggered animations
  • Keep essential motion only (loading indicators) and simplify them

Motion Budget

Not all motion is equal. Allocate motion deliberately:

  • Essential motion: loading spinners, progress bars, state

transitions that communicate meaning. Keep these but simplify.

  • Helpful motion: hover effects, subtle transitions that aid

understanding. Keep but make instant when reduced motion is on.

  • Decorative motion: background animations, entrance effects,

parallax. Remove entirely.

Safe Animation Principles

  • Keep animations short (under 300ms for transitions)
  • Use opacity and colour changes instead of position changes

where possible (less vestibular impact)

  • Avoid animating large areas of the screen simultaneously
  • Provide play/pause controls on all moving content
  • Never autoplay anything — let the user opt in

Video and Moving Backgrounds

  • Never autoplay with motion — show a static poster image first
  • Provide a visible pause/stop button
  • If background video is used: offer a static alternative
  • Ensure content is fully readable with video paused

Assessment Questions

  1. Does the interface respect prefers-reduced-motion?
  2. Is there any flashing content faster than 3 times per second?
  3. Can all animations be paused, stopped, or hidden?
  4. Does any content autoplay with motion?
  5. Are parallax or scroll-triggered animations present? Do they

have a static alternative?

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.