Install
$ agentstack add skill-prodazhang-aigd-aigd-concept ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
AIGD · concept (brainstorming + top-level design) [minimal skeleton]
> Package contract: install the whole aigd package (the orchestrator aigd/+references/ and the 6 sub-skills (including aigd-ui-capture) placed at the same level in this environment's skills directory, following the host agent, e.g. Claude Code's .claude/skills/), don't copy this skill alone — the body's ../aigd/references/ depends on aigd/ at the same level, copying it alone breaks the link.
Positioning
Phase 1. Diverge in discussion → converge into "what to make + which systems it's made of". Low-frequency but repeatedly revisable (deeper discussion will circle back to change the concept / platform / system list) — it writes the live spine, not a one-shot artifact.
Read / produce / write back
- Read: existing spine (if any);
../aigd/references/methodology.md(the naming / numbering / spec parts). - Produce / write back (fill per template, see
../aigd/references/templates/): project-charter.md(perproject-charter.tpl.md): concept / core loop / pillars / platform / target users / project-specific conventions (naming / units / quality system…).manifest.md(permanifest.tpl.md): system list + dependency graph + number-range pre-allocation + cross-layer index placeholders (Status = Draft).
Recipe
- Interview: core experience / core loop / design pillars / monetization / art direction; cut the weak directions.
- Split into systems: per the "system-splitting rules" below, fix boundaries → list the systems, draw the dependency graph (edge set), fix the build order; cycle detection → common types are registered first in the project layer (global spec) to break cycles (made concrete as
proto/common.protolater at handoff). Also flag "emergent combinations" (those that only make sense when several systems are combined, e.g. combat = movement + skills + damage + AI) — register them as "combination points", leaving them for sync to do up-front integration design rather than patching them in afterward. - Per template, write
project-charter.md+manifest.md(one row per system, Status = Draft) + stand up the global-spec skeleton (enum / naming / unit placeholders).
System-splitting rules (the ruler for "one system" in the manifest)
Must meet ≥2 of the following to stand alone as a system, otherwise merge into the parent:
- Has its own config table (not just consuming someone else's table);
- Has an independent rule boundary (can be explained apart from other systems);
- Can be playtested independently (if the game still runs with it turned off, it's an optional module, not a system);
- Has an independent state machine / lifecycle.
Meets all of them → consider splitting further into subsystems (system/subsystem two levels). Counter-examples: "damage formula" is a rule of combat, not a system; "red-dot notification" is a cross-system mechanic, belongs in the global spec.
Admission / exit
- Admission: none (starting from scratch), or an existing old spine (then it's a revision).
- Exit:
project-charter.md+manifest.md(system list + dependency graph + number-range pre-allocation) complete → only then proceed toaigd-system.
Boundary
Produces only the spine and top-level design, doesn't get into single-system detail (that's aigd-system).
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: ProdaZhang
- Source: ProdaZhang/aigd
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.