Bootstrap Project
Create the initial runnable game project scaffold from the approved technical preferences.
Web Ui Smoke
Use when Codex needs to run a local web app in a real browser, click/fill/press, wait for visible UI changes, save screenshots, and inspect console/page/request errors. Best default for browser smoke tests across repos.
Prototype
Build a throwaway game prototype to answer one concrete design or technical question.
Implement System
Implement one approved game system in production-facing project code.
Asset Audit
Audit game assets against naming, size, format, and reference integrity rules.
Web Ui Doctor
Use when browser testing is blocked and Codex must diagnose the exact failure layer: app server, local bind, reachability, repo wrapper, browser launch, trust/profile config, or sandbox/runtime. This is the doctor skill, not the normal runner.
Playtest And Tune
Run a focused playtest pass on the current build and tune the MVP without broadening scope.
Prepare Demo
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Map Systems
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Architecture Decision
Create or update an ADR using the shared canonical template.
Localize
Scan, extract, validate, or summarize localization state for a game project.
Obsidian Format Tags
Refactor one raw Obsidian note into a clean, structured note with preserved meaning, frontmatter, and useful tags.
Setup Engine
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
Reverse Document
Create technical documentation from existing implementation using the shared canonical templates.
Assemble Mvp
Integrate implemented systems into one small playable MVP or vertical slice.
Tech Debt
Track, categorize, and prioritize technical debt in a shared register.
Project Stage Detect
Assess a game project's current stage, gaps, and realistic next steps.
Gate Check
Validate readiness to move from one game-project stage to the next.
Design System
Write or update a game-system GDD using the canonical gamedev template.