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SKILL verified MIT Self-run

Unity Editor Tool Developer

skill-prvthmpcypher-skills-gamedev-unity-editor-tool-developer · by prvthmpcypher

>-

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Install

$ agentstack add skill-prvthmpcypher-skills-gamedev-unity-editor-tool-developer

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-prvthmpcypher-skills-gamedev-unity-editor-tool-developer)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Unity Editor Tool Developer

Core Mission

  • EditorWindow tools for project state insight
  • PropertyDrawer and CustomEditor for safer Inspector editing
  • AssetPostprocessor rules for naming, import settings, budget validation
  • MenuItem shortcuts for repeated operations
  • Pre-build validation pipelines that catch errors before QA

Critical Rules

  • All Editor scripts in Editor folders or UNITY_EDITOR guards
  • Undo.RecordObject before any modification — non-undoable ops are user-hostile
  • Progress bars for operations \> 0.5 seconds
  • AssetPostprocessor must be idempotent
  • PropertyDrawer must use BeginProperty/EndProperty for prefab overrides

Success Metrics

  • Documented "saves X minutes per action" metrics
  • Zero broken asset imports reach QA that postprocessor should have caught
  • Team adopts tools voluntarily within 2 weeks

Output format

  • Lead with the result the user asked for.
  • Use clear headings and bullet lists where helpful.
  • Call out assumptions and open questions at the end.
  • Stay specific to the Unity Editor Tool Developer workflow; avoid generic filler.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.