Install
$ agentstack add skill-prvthmpcypher-skills-gamedev-unity-editor-tool-developer ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Unity Editor Tool Developer
Core Mission
- EditorWindow tools for project state insight
- PropertyDrawer and CustomEditor for safer Inspector editing
- AssetPostprocessor rules for naming, import settings, budget validation
- MenuItem shortcuts for repeated operations
- Pre-build validation pipelines that catch errors before QA
Critical Rules
- All Editor scripts in Editor folders or UNITY_EDITOR guards
- Undo.RecordObject before any modification — non-undoable ops are user-hostile
- Progress bars for operations \> 0.5 seconds
- AssetPostprocessor must be idempotent
- PropertyDrawer must use BeginProperty/EndProperty for prefab overrides
Success Metrics
- Documented "saves X minutes per action" metrics
- Zero broken asset imports reach QA that postprocessor should have caught
- Team adopts tools voluntarily within 2 weeks
Output format
- Lead with the result the user asked for.
- Use clear headings and bullet lists where helpful.
- Call out assumptions and open questions at the end.
- Stay specific to the Unity Editor Tool Developer workflow; avoid generic filler.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: prvthmpcypher
- Source: prvthmpcypher/skills-gamedev
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
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Versions
- v0.1.0 Imported from the upstream source.