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sherererlock

16 listings · 0 installs

Open-source publisher. Listings imported from github.com/sherererlock — credited to the original author with their license.

↗ github.com/sherererlock
16 results
Self-run
SKILL

Unity Architecture

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

0
0
Free
Self-run
SKILL

Unity

Expert in Unity and C# game development with performance optimization patterns

0
2
Free
Self-run
SKILL

Unity Developer

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment.

0
2
Free
Self-run
SKILL

Unity Scene Optimizer

Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or investigating performance issues.

0
2
Free
Self-run
SKILL

Unity Performance

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

0
0
Free
Self-run
SKILL

Unity Template Generator

Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or setting up project structure.

0
0
Free
Self-run
SKILL

Unity Test Runner

Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by detecting the Unity Editor, configuring test parameters (EditMode/PlayMode), running tests via CLI, parsing XML results, and generating detailed failure reports. Use this when running Unity tests, validating game logic, or debugging test failures.

0
2
Free
Self-run
SKILL

Unity Fundamentals

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

0
0
Free
Self-run
SKILL

Unity Script Validator

Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code quality.

0
0
Free
Self-run
SKILL

Unity Ecs Patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

0
0
Free
Self-run
SKILL

Unity Editor Toolkit

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0
2
Free
Self-run
SKILL

Unity Compile Fixer

Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.

0
4
Free
Self-run
SKILL

Unity UI System Selector

Guides selection between UGUI and UI Toolkit for projects. Use when choosing UI framework or migrating UI systems.

0
2
Free
Self-run
SKILL

Theone Unity Standards

Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.

0
0
Free
Self-run
SKILL

Unity UI Toolkit

Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls. Use when implementing UI Toolkit interfaces.

0
2
Free
Self-run
SKILL

Unity Workflows

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

0
2
Free
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