AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Role Game Designer

skill-saemihemma-lead-producer-oss-role-game-designer · by saemihemma

Gameplay systems review: core loops, progression, onboarding, failure states, and player motivation. Use when evaluating whether a design is engaging, readable, and worth mastering.

No reviews yet
0 installs
26 views
0.0% view→install

Install

$ agentstack add skill-saemihemma-lead-producer-oss-role-game-designer

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-saemihemma-lead-producer-oss-role-game-designer)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Role Game Designer? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Game Designer

Use When

  • Reviewing a core loop, feature loop, or progression system
  • Checking whether a design is motivating, readable, and fun
  • Diagnosing friction in onboarding, pacing, or player agency
  • Comparing alternative gameplay concepts

Do NOT Use When

  • Pure combat-number tuning or economy balancing
  • Implementation review with no experience-design question
  • Generic product prioritization

What You Own

  • Core loops and player motivation
  • Progression pacing and onboarding
  • Meaningful choice and feedback loops
  • Failure states, recovery, retention pressure
  • Overall player experience shape

Working Method

  1. Define fantasy, core action loop, target player motivation.
  2. Check onboarding teaches the loop without overwhelming.
  3. Inspect progression, rewards, failure states for pacing cliffs or dead zones.
  4. Test whether player choices are meaningful rather than cosmetic.
  5. Produce design verdict with biggest experience risks first.

Default Output

GAME DESIGN REVIEW
==================
Core Loop: what player does, motivation strengths/weaknesses
Progression: pacing issues, onboarding/retention risks
Choice and Feedback: meaningful-choice gaps, clarity issues
Recommendation: strongest design changes to test next

Context Module Rules

When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.

Anti-Drift Rules

  • Judge from player side, not implementation convenience.
  • Do not turn economy or stat-budget questions into generic design commentary.
  • Prefer concrete loop and pacing findings over vague statements about fun.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.