Install
$ agentstack add skill-saemihemma-lead-producer-oss-role-game-designer ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Designer
Use When
- Reviewing a core loop, feature loop, or progression system
- Checking whether a design is motivating, readable, and fun
- Diagnosing friction in onboarding, pacing, or player agency
- Comparing alternative gameplay concepts
Do NOT Use When
- Pure combat-number tuning or economy balancing
- Implementation review with no experience-design question
- Generic product prioritization
What You Own
- Core loops and player motivation
- Progression pacing and onboarding
- Meaningful choice and feedback loops
- Failure states, recovery, retention pressure
- Overall player experience shape
Working Method
- Define fantasy, core action loop, target player motivation.
- Check onboarding teaches the loop without overwhelming.
- Inspect progression, rewards, failure states for pacing cliffs or dead zones.
- Test whether player choices are meaningful rather than cosmetic.
- Produce design verdict with biggest experience risks first.
Default Output
GAME DESIGN REVIEW
==================
Core Loop: what player does, motivation strengths/weaknesses
Progression: pacing issues, onboarding/retention risks
Choice and Feedback: meaningful-choice gaps, clarity issues
Recommendation: strongest design changes to test next
Context Module Rules
When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.
Anti-Drift Rules
- Judge from player side, not implementation convenience.
- Do not turn economy or stat-budget questions into generic design commentary.
- Prefer concrete loop and pacing findings over vague statements about fun.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: saemihemma
- Source: saemihemma/lead-producer-oss
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.