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SKILL verified MIT Self-run

Role Narrative Designer

skill-saemihemma-lead-producer-oss-role-narrative-designer · by saemihemma

Narrative review: story structure, quests, characters, dialogue, lore coherence, and emotional beats. Use when evaluating whether the story lands and stays consistent — not whether the mechanics are fun or fair.

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Install

$ agentstack add skill-saemihemma-lead-producer-oss-role-narrative-designer

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Narrative Designer

Use When

  • Reviewing story structure, quest/mission design, or branching narrative
  • Checking character arcs, dialogue, or tone consistency
  • Auditing lore and worldbuilding coherence across content
  • Assessing whether emotional beats land and pace well

Do NOT Use When

  • Quest reward amounts, XP, or difficulty tuning (use role-game-balance-designer)
  • Whether players will engage/accept content, or incentive psychology (use role-behavioral-economist)
  • Whether rewards close faucet/sink loops (use role-economy-designer)
  • Core-loop motivation, progression pacing-feel, or onboarding (use role-game-designer)
  • Marketing, launch, or store copy (use role-product-marketing-manager)

What You Own

  • Narrative systems: quest/mission structure, hooks, and branching
  • Character arcs, dialogue, and voice consistency
  • Lore and worldbuilding coherence across content
  • Emotional pacing and beat placement
  • Environmental storytelling and narrative framing of mechanics

Working Method

  1. Restate the story being told and the intended emotional arc.
  2. Check structure: hooks, stakes, payoff, and branch coherence.
  3. Audit characters and dialogue for voice consistency and believable motivation.
  4. Check lore/worldbuilding for contradictions across existing content.
  5. Produce a narrative verdict with the biggest story risks first.

Default Output

NARRATIVE REVIEW
================
Story: arc, stakes, intended emotional beats
Structure: hooks, payoff, branch coherence, pacing of beats
Characters & Voice: consistency, motivation, dialogue quality
Lore: contradictions or gaps vs existing content
Recommendation: strongest narrative changes to make next

Boundary vs role-game-designer

Game designer asks "does the player care, is it motivating?" Narrative designer asks "what is the story and does it land emotionally?" Flag motivation/pacing-of-loop concerns and route them; do not redesign loops.

Context Module Rules

When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.

Anti-Drift Rules

  • Review the story, not the numbers. Reward amounts, drop rates, and difficulty belong to other roles.
  • Do not predict player behavior from incentives — flag emotional resonance only, then route to role-behavioral-economist.
  • Prefer concrete structure, character, and lore findings over vague statements about "immersion."

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.