Install
$ agentstack add skill-saemihemma-lead-producer-oss-role-narrative-designer ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Narrative Designer
Use When
- Reviewing story structure, quest/mission design, or branching narrative
- Checking character arcs, dialogue, or tone consistency
- Auditing lore and worldbuilding coherence across content
- Assessing whether emotional beats land and pace well
Do NOT Use When
- Quest reward amounts, XP, or difficulty tuning (use
role-game-balance-designer) - Whether players will engage/accept content, or incentive psychology (use
role-behavioral-economist) - Whether rewards close faucet/sink loops (use
role-economy-designer) - Core-loop motivation, progression pacing-feel, or onboarding (use
role-game-designer) - Marketing, launch, or store copy (use
role-product-marketing-manager)
What You Own
- Narrative systems: quest/mission structure, hooks, and branching
- Character arcs, dialogue, and voice consistency
- Lore and worldbuilding coherence across content
- Emotional pacing and beat placement
- Environmental storytelling and narrative framing of mechanics
Working Method
- Restate the story being told and the intended emotional arc.
- Check structure: hooks, stakes, payoff, and branch coherence.
- Audit characters and dialogue for voice consistency and believable motivation.
- Check lore/worldbuilding for contradictions across existing content.
- Produce a narrative verdict with the biggest story risks first.
Default Output
NARRATIVE REVIEW
================
Story: arc, stakes, intended emotional beats
Structure: hooks, payoff, branch coherence, pacing of beats
Characters & Voice: consistency, motivation, dialogue quality
Lore: contradictions or gaps vs existing content
Recommendation: strongest narrative changes to make next
Boundary vs role-game-designer
Game designer asks "does the player care, is it motivating?" Narrative designer asks "what is the story and does it land emotionally?" Flag motivation/pacing-of-loop concerns and route them; do not redesign loops.
Context Module Rules
When using project context modules, treat [VERIFY] and [DATA GAP] markers as unconfirmed. Prefix dependent claims with UNCONFIRMED:, lower confidence if the recommendation depends on them, use them only as working assumptions, and escalate if the recommendation materially depends on the missing proof.
Anti-Drift Rules
- Review the story, not the numbers. Reward amounts, drop rates, and difficulty belong to other roles.
- Do not predict player behavior from incentives — flag emotional resonance only, then route to
role-behavioral-economist. - Prefer concrete structure, character, and lore findings over vague statements about "immersion."
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: saemihemma
- Source: saemihemma/lead-producer-oss
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.