Install
$ agentstack add skill-sherererlock-unity-dev-claudecode-unity-uitoolkit ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Unity UI Toolkit
Assists with Unity UI Toolkit development including UXML markup, USS styling, C# VisualElement API, and modern UI patterns.
What This Skill Helps With
UXML Structure
- Proper element hierarchy and naming conventions
- Common controls: TextField, Button, Toggle, Slider, ObjectField, ListView
- Layout containers: VisualElement, ScrollView, Foldout, TwoPaneSplitView
- Data-driven UI with templates and bindings
USS Styling
- Class-based styling and selectors
- Flexbox layout (flex-direction, justify-content, align-items)
- USS variables and dark theme optimization
- Pseudo-classes (:hover, :active, :disabled)
- Transitions and animations
C# VisualElement API
- Query API:
rootElement.Q("my-button") - Event handling:
.clicked +=and.RegisterValueChangedCallback() - Dynamic UI creation with constructors
- Data binding with
Bind()andSerializedObject
Best Practices
- UXML for structure, USS for styling, C# for logic
- Name elements for Query API access
- Use classes for styling, not inline styles
- Cache VisualElement references in fields
- Proper event cleanup in
OnDestroy()
Common Patterns
Editor Window Setup:
public void CreateGUI() {
var visualTree = AssetDatabase.LoadAssetAtPath("path/to.uxml");
visualTree.CloneTree(rootVisualElement);
var button = rootVisualElement.Q("my-button");
button.clicked += OnButtonClick;
}
USS Class Toggle:
element.AddToClassList("active");
element.RemoveFromClassList("active");
element.ToggleInClassList("active");
Data Binding:
var so = new SerializedObject(target);
rootVisualElement.Bind(so);
Unity Version Requirements
- Unity 2021.2+ for runtime UI Toolkit
- Unity 2019.4+ for editor-only UI Toolkit (limited features)
See [ui-toolkit-reference.md](ui-toolkit-reference.md) for complete API documentation.
When to Use vs Other Components
Use this Skill when: Building UI Toolkit interfaces, writing UXML/USS, or manipulating VisualElements in C#
Use unity-ui-selector skill when: Choosing between UGUI and UI Toolkit for a project
Use @unity-scripter agent when: Implementing complex UI logic or custom VisualElement controls
Use EditorScriptUIToolkit templates when: Generating new UI Toolkit editor windows with UXML/USS files
Related Skills
- unity-ui-selector: Helps choose between UGUI and UI Toolkit
- unity-template-generator: Generates UI Toolkit editor script templates
- unity-script-validator: Validates UI Toolkit code patterns
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: sherererlock
- Source: sherererlock/UnityDev_ClaudeCode
- License: Apache-2.0
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.