AgentStack
SKILL verified Apache-2.0 Self-run

Unity UI Toolkit

skill-sherererlock-unity-dev-claudecode-unity-uitoolkit · by sherererlock

Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls. Use when implementing UI Toolkit interfaces.

No reviews yet
0 installs
2 views
0.0% view→install

Install

$ agentstack add skill-sherererlock-unity-dev-claudecode-unity-uitoolkit

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

Are you the author of Unity UI Toolkit? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Unity UI Toolkit

Assists with Unity UI Toolkit development including UXML markup, USS styling, C# VisualElement API, and modern UI patterns.

What This Skill Helps With

UXML Structure

  • Proper element hierarchy and naming conventions
  • Common controls: TextField, Button, Toggle, Slider, ObjectField, ListView
  • Layout containers: VisualElement, ScrollView, Foldout, TwoPaneSplitView
  • Data-driven UI with templates and bindings

USS Styling

  • Class-based styling and selectors
  • Flexbox layout (flex-direction, justify-content, align-items)
  • USS variables and dark theme optimization
  • Pseudo-classes (:hover, :active, :disabled)
  • Transitions and animations

C# VisualElement API

  • Query API: rootElement.Q("my-button")
  • Event handling: .clicked += and .RegisterValueChangedCallback()
  • Dynamic UI creation with constructors
  • Data binding with Bind() and SerializedObject

Best Practices

  • UXML for structure, USS for styling, C# for logic
  • Name elements for Query API access
  • Use classes for styling, not inline styles
  • Cache VisualElement references in fields
  • Proper event cleanup in OnDestroy()

Common Patterns

Editor Window Setup:

public void CreateGUI() {
    var visualTree = AssetDatabase.LoadAssetAtPath("path/to.uxml");
    visualTree.CloneTree(rootVisualElement);

    var button = rootVisualElement.Q("my-button");
    button.clicked += OnButtonClick;
}

USS Class Toggle:

element.AddToClassList("active");
element.RemoveFromClassList("active");
element.ToggleInClassList("active");

Data Binding:

var so = new SerializedObject(target);
rootVisualElement.Bind(so);

Unity Version Requirements

  • Unity 2021.2+ for runtime UI Toolkit
  • Unity 2019.4+ for editor-only UI Toolkit (limited features)

See [ui-toolkit-reference.md](ui-toolkit-reference.md) for complete API documentation.

When to Use vs Other Components

Use this Skill when: Building UI Toolkit interfaces, writing UXML/USS, or manipulating VisualElements in C#

Use unity-ui-selector skill when: Choosing between UGUI and UI Toolkit for a project

Use @unity-scripter agent when: Implementing complex UI logic or custom VisualElement controls

Use EditorScriptUIToolkit templates when: Generating new UI Toolkit editor windows with UXML/USS files

Related Skills

  • unity-ui-selector: Helps choose between UGUI and UI Toolkit
  • unity-template-generator: Generates UI Toolkit editor script templates
  • unity-script-validator: Validates UI Toolkit code patterns

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet — be the first.

Versions

  • v0.1.0 Imported from the upstream source.