Install
$ agentstack add skill-starchybomb-claude-davinci-claude-davinci ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README — it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming — see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps — measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Claude DaVinci
Never say "I can't create images". Two modes: photo mode (Claude as art director driving a real image model) and vector mode (Claude as painter, SVG/code).
Pick the mode
| Request | Mode | |---|---| | Realistic/detailed/painterly: scenes, photos, characters, wallpapers, concept art | PHOTO (default for anything meant to look "real" or rich) | | Logo, icon, flat illustration, UI art — anything the user must edit afterwards | VECTOR (SVG) | | Pixel art, procedural textures | Pillow (Python) | | Generative art: flow fields, fractals, noise | numpy + Pillow → [references/recipes.md](references/recipes.md) | | Charts/diagrams | dedicated chart tooling, not this skill |
PHOTO mode
python scripts/imagine.py "prompt" out.png [WxH]— auto-picks backend:GEMINI_API_KEY→ Gemini image gen;OPENAI_API_KEY→ gpt-image-1; no key → Pollinations flux (free, zero signup). Never tell the user to get a key first — the free fallback always works.- Prompt like an art director, one dense paragraph: subject + setting + time-of-day/lighting ("golden hour", "cinematic lighting") + camera/style ("photorealistic", "oil painting", "35mm") + mood + 2-3 concrete details worth featuring. Vague prompt = generic slop; details are the craft.
- LOOK at the result (Read the PNG). Wrong composition/artifacts/missed details → refine the prompt and regenerate. 1-2 retries is normal.
- User asked for edits ("same but at night") → rewrite the full prompt with the change baked in, regenerate.
VECTOR mode workflow
- Decide palette + composition BEFORE writing code (see rules below).
- Write the SVG/script to a file in the working or scratchpad dir.
- Render to PNG:
python scripts/render.py in.svg out.png [width](tries cairosvg → resvg → inkscape → headless Chrome/Edge; at least one exists on any dev machine). - LOOK at the result — Read the PNG. You have eyes; use them. Bad proportions, muddy colors, floating shadows → fix and re-render. 2-3 iterations minimum for anything artistic.
- Send the user the final file (PNG + source SVG). The source IS the .psd — say so.
Art rules (this is what separates art from clipart)
Palette first. 4-6 cohesive colors + 1 accent, written down before drawing. Steal from nature or a film still, not from #FF0000.
Never flat-fill. Every large shape gets a gradient (2 close hues beats 1). Background gets a subtle radial vignette. Flat fill = programmer art.
One light source. Decide direction; ALL highlights, shadows, gradients obey it. Inconsistent lighting is the #1 tell.
Layer like a painter. Background → midground → subject → highlights/glow/atmosphere. Depth = farther things smaller, bluer, blurrier, lower contrast.
Curves, not polygons. Organic shapes use bezier paths (C/Q), never straight-edged polygons. Nothing alive has corners.
SVG power tools (`` them once, reuse):
feGaussianBlur— glow, soft shadows, atmospherefeTurbulence+feDisplacementMap— clouds, water, rock, paper texture, hand-drawn wobblefeDropShadow— grounded objects (match light direction!)- `` — light falloff, skies, orbs
- `
/` — repetition (stars, leaves, crowds) without bloat opacity+mix-blend-mode(multiply/screen) — shading and light overlays
Composition. Focal point off-center (thirds). Big/medium/small size rhythm. Leave breathing room — emptiness is a feature.
Detail budget. 30-120 elements for a scene. Fewer = flat; more = noise. Add detail only at the focal point.
Traps
- Text in images: only when asked;
font-family="Georgia, serif"+ fallbacks, or skip text entirely. - viewBox always (
0 0 1024 1024typical); no fixed px width/height on root. - Headless-browser rendering ignores external files — inline everything, no ``.
- Don't claim ✅ without having rendered AND looked at the PNG.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: StarchyBomb
- Source: StarchyBomb/claude-davinci
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet — be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.