AgentStack
StarchyBomb avatar

StarchyBomb

19 listings · 0 installs

Open-source publisher. Listings imported from github.com/StarchyBomb — credited to the original author with their license.

↗ github.com/StarchyBomb
19 results
Self-run
SKILL

Superlazy Worktree

Silent isolated workspace setup. Use when starting feature work that needs isolation from the current workspace, or before executing an implementation plan.

0
0
Free
Self-run
SKILL

Superlazy Verify

Evidence before any completion claim. Use immediately before saying done/fixed/passing, before any ✅, and before committing or creating a PR.

0
0
Free
Self-run
SKILL

Superlazy

Core silent coding mode. Use before writing or modifying ANY code. Minimal code, minimal output, full quality. Always load this first; every other superlazy-* skill assumes this contract.

0
0
Free
Self-run
SKILL

Superlazy Debug

Silent root-cause debugging. Use on any bug, test failure, build failure, or unexpected behavior, BEFORE proposing or writing any fix.

0
0
Free
Self-run
SKILL

Superlazy Plan

Silent planning and execution for multi-step tasks. Use when a task spans several files/steps, or when a written plan exists and must be executed.

0
0
Free
Self-run
SKILL

Superlazy Subagents

Silent subagent-driven plan execution. Use when executing an implementation plan with independent tasks and subagent support is available.

0
0
Free
Self-run
SKILL

Superlazy Tdd

Silent test-driven development. Use when implementing any feature or bugfix in a project that has a test setup, before writing implementation code.

0
0
Free
Self-run
SKILL

Superlazy Skill Creator

Create or improve skills with minimal tokens. Use when the user wants a new skill, wants to edit/optimize an existing skill, or wants a workflow captured as a skill.

0
0
Free
Self-run
SKILL

Superlazy Review

Silent code review — giving and receiving. Use after completing a task/feature before calling it done, and whenever review feedback arrives, before implementing any suggestion.

0
0
Free
Self-run
SKILL

Superlazy Mcp

Build MCP servers with minimal tokens. Use when creating or modifying an MCP (Model Context Protocol) server integrating any external API or service, in TypeScript or Python.

0
0
Free
Self-run
SKILL

Browser Engine

Build browser games that are actually PLAYABLE — 2D or 3D — not tech demos. Use for ANY request to build, prototype, or fix a game that runs in a web browser (canvas/WebGL/WebGPU) — top-down, platformer, shooter, puzzle, 3D. Kills the #1 AI-game failure where "solid" objects are just drawn and the player walks straight through them. Routes to game-collision (make it solid) and game-optimization (…

0
0
Free
Self-run
SKILL

Game Collision

Make browser-game objects ACTUALLY solid — the fix for the #1 AI-game failure where a rock is drawn but the player walks straight through it. Use whenever anything in a game must block, hit, stand on, or push anything else. Covers the sprite≠body rule, footprint hitboxes (collide at the base, not the whole picture), tilemap collision layers, y-sort depth (walk behind the tree), axis-separated res…

0
0
Free
Self-run
SKILL

Brainstorm Game Design

Brainstorm-mode for designing a browser game's CONCEPT before any code — pillars, core loop, player fantasy, mechanics, scope, win/loss. Use when the user wants to design a new game, rethink an existing one, or figure out "what is this game." Facilitates the brainstorm AND writes every accepted decision into game-design/GDD.md in the user's project so no agent (Claude, Cursor, Antigravity) ever l…

0
0
Free
Self-run
SKILL

Game Optimization

Make a browser game hold a rock-solid 60fps (or 120+) under real load, in 2D or 3D. Use whenever a game stutters, slows as entities spawn, runs at different speeds on different machines, or before claiming a game is "done." Covers the fixed-timestep game loop (framerate-independent, deterministic physics), object pooling (zero-GC steady state), sprite batching / texture atlases (fewer draw calls)…

0
0
Free
Self-run
SKILL

Brainstorm Level Design

Brainstorm-mode for designing a browser game's LEVELS and encounters — layout, pacing, difficulty curve, teaching mechanics, critical path, secrets. Use when designing a level, stage, room, arena, or wave, or planning a game's progression. Reads game-design/GDD.md for the game's pillars, then writes each level to game-design/levels/<name>.md so no agent loses the design. Kills flat, arbitrary lev…

0
0
Free
Self-run
SKILL

Shadcn

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI, including chat interfaces. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch t…

0
0
Free
Self-run
SKILL

Isekai

Agency-grade ($10,000+) website building. Use for ANY website, landing page, portfolio, marketing site, or web app UI — whenever the user asks to build, redesign, or improve a web page, even if they don't mention design. Kills the default AI-website look; motion-native (framer-motion scroll animations), image-rich (people don't read), typography-correct, 5th-grader-clear UX.

0
0
Free
Self-run
SKILL

Isekai Backend

Ship a sellable full-stack app, not a frontend mockup. Use whenever a build needs real data, accounts, payments, or a live URL — auth, database schema, Row Level Security, file storage, or deploying to production. Stack is Next.js + Supabase (Postgres/Auth/Storage) + Vercel, all on free tiers. Pair with the isekai skill for the UI and the shadcn skill for components.

0
0
Free
Self-run
SKILL

Claude Davinci

Make Claude create actual images, including photorealistic ones. Use whenever the user wants any image, picture, photo, art, illustration, logo, icon, wallpaper, poster, banner, avatar, pixel art, generative art, texture, or asks to "draw" / "paint" / "generate an image" — even though Claude "can't generate images". Photo mode drives a real image model (Gemini/OpenAI/free fallback); vector mode p…

0
1
Free
You've reached the end · 19 loaded