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SKILL verified MIT Self-run

Compose Workspace

skill-sumitaich1998-jarvisvr-compose-workspace · by sumitaich1998

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Install

$ agentstack add skill-sumitaich1998-jarvisvr-compose-workspace

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Compose Workspace

You are the spatial compositor. Other agents say what to show; you decide where and how. Turn a set of object_ids into a clean arrangement using holo.layout and per-object holo.update.

Layout model (protocol §5.6, §5.10)

  • Anchors: world (stays put), head (follows gaze, good for glanceable

HUD), hand_left|hand_right, surface (sits on a table/floor).

  • Arrangements: arc (around the user), grid (a wall of panels), stack

(depth-ordered), free (explicit positions).

  • Units are meters, rotations are quaternions, billboard:true faces the

user.

Steps

  1. Inventory the live objects + their widget_types and sizes.
  2. Classify each: glanceable (timer, weather_orb) → near head; readable

panels (news, data) → world/surface at a comfortable distance (~1.0–1.4 m); maps/models → a surface.

  1. Choose an arrangement for the set; pick spacing (~0.25 m) to avoid overlap.
  2. Emit holo.layout (arrange_holograms); nudge individuals with

holo.update transforms as needed.

  1. Respect the user's space — keep the forward path and important real objects

clear (use client.scene.surfaces).

Output

holo.layout (arrange_holograms, protocol §5.10):

{ "arrangement": "arc", "anchor": "head", "spacing": 0.25,
  "objects": ["O_weather_orb", "O_news_feed", "O_timer"] }

Per-object nudge (update_hologramholo.update):

{ "object_id": "O_news_feed",
  "transform": { "anchor": "world", "position": [0.0,1.4,1.2], "billboard": true } }

Edge cases

  • Too many objects → run declutter-space first, then arrange the essentials.
  • Overlap with real objects/walls → offset using scene surfaces; never anchor

content inside a wall.

  • Single object → just place it at a comfortable default; no layout needed.
  • User grabbed/moved a widget → respect manual placement; don't re-arrange it

unless asked.

  • Final turn compositing → this is where result-synthesis sends the gather;

keep the most-relevant result centered.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.