AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Roblox Animation Vfx

skill-tabooharmony-roblox-brain-roblox-animation-vfx · by TabooHarmony

>

No reviews yet
0 installs
5 views
0.0% view→install

Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-animation-vfx

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-animation-vfx)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Roblox Animation Vfx? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Animation & VFX Reference

Overview

Load this reference when working on:

  • Character or NPC animations (idle, walk, attack, emotes)
  • Particle effects (fire, smoke, sparkles, magic, weather)
  • Beams and trails (lasers, sword swings, magic projectiles)
  • TweenService-driven visual feedback (hit flashes, pulses, transitions)
  • Lighting and post-processing (mood, atmosphere, glow)
  • Sound design and positional audio
  • Camera effects (shake, zoom, cutscenes)
  • General visual polish and juice

Quick Reference

Load Full Reference below only when you need specific property values, recipes, or implementation details.

Key rules:

  • Animations need uploaded AnimationIds (rbxassetid://). Never invent IDs.
  • Priority order: Core < Idle < Movement < Action. Higher priority overrides lower on same track.
  • Always use Animator (on Humanoid/AnimationController), not deprecated Humanoid:LoadAnimation()
  • MarkerReachedSignal for syncing sounds/VFX to animation frames
  • ParticleEmitter: Rate=0 + Emit(count) for burst effects. Enabled=false to stop new particles.
  • Beams need Attachment0 + Attachment1. Trails need one Attachment.
  • Highlight: parent to target or set Adornee. Max 255 per client. AlwaysOnTop to see through geometry.
  • TweenService: create TweenInfo once, reuse. Chain with Completed event, don't nest.
  • Post-processing: keep subtle. Bloom + ColorCorrection + DepthOfField cover most moods.
  • Clean up: Destroy() particles/beams when done. Use Trove for lifecycle.

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.