Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-animation-vfx ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Animation & VFX Reference
Overview
Load this reference when working on:
- Character or NPC animations (idle, walk, attack, emotes)
- Particle effects (fire, smoke, sparkles, magic, weather)
- Beams and trails (lasers, sword swings, magic projectiles)
- TweenService-driven visual feedback (hit flashes, pulses, transitions)
- Lighting and post-processing (mood, atmosphere, glow)
- Sound design and positional audio
- Camera effects (shake, zoom, cutscenes)
- General visual polish and juice
Quick Reference
Load Full Reference below only when you need specific property values, recipes, or implementation details.
Key rules:
- Animations need uploaded AnimationIds (rbxassetid://). Never invent IDs.
- Priority order: Core < Idle < Movement < Action. Higher priority overrides lower on same track.
- Always use
Animator(on Humanoid/AnimationController), not deprecatedHumanoid:LoadAnimation() - MarkerReachedSignal for syncing sounds/VFX to animation frames
- ParticleEmitter: Rate=0 + Emit(count) for burst effects. Enabled=false to stop new particles.
- Beams need Attachment0 + Attachment1. Trails need one Attachment.
- Highlight: parent to target or set Adornee. Max 255 per client. AlwaysOnTop to see through geometry.
- TweenService: create TweenInfo once, reuse. Chain with Completed event, don't nest.
- Post-processing: keep subtle. Bloom + ColorCorrection + DepthOfField cover most moods.
- Clean up: Destroy() particles/beams when done. Use Trove for lifecycle.
Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.