Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-architecture ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Roblox Game Architecture Reference
1. Overview
Load this reference when:
- Starting a new Roblox game from scratch and need to decide where code and assets go
- Organizing or refactoring an existing codebase that has grown unwieldy
- Answering architecture questions: "Where should this script go?", "How should client talk to server?", "How do I structure modules?"
- Onboarding onto a Roblox project and need to understand the standard conventions
- Choosing between a flat script layout and a modular loader pattern
This document covers the Roblox data model, service hierarchy, script types, client-server communication, module patterns, framework options, folder organization, best practices, and anti-patterns.
Quick Reference
Load Full Reference below only when you need specific folder layouts or framework comparisons.
Key rules:
- ServerScriptService: server logic (never visible to client)
- ServerStorage: server-only assets/data
- ReplicatedStorage: shared modules, RemoteEvents, assets both sides need
- StarterPlayerScripts: client controllers (run once per player)
- StarterGui: ScreenGuis (cloned to PlayerGui on spawn)
- Script types: Script (server), LocalScript (client), ModuleScript (shared, returns one table)
- Communication: RemoteEvent (fire-and-forget), RemoteFunction (request-response, avoid for client→server)
- Module pattern: return a table of functions. One module = one responsibility.
- Avoid circular requires. Use events/signals for cross-module communication.
- Single entry point per side: one server Script requires service modules, one LocalScript requires controllers.
Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.