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SKILL verified MIT Self-run

Roblox Architecture

skill-tabooharmony-roblox-brain-roblox-architecture · by TabooHarmony

Service hierarchy, 7 foundational patterns, cross-platform input. Client-server architecture, module patterns, framework options.

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Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-architecture

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Roblox Game Architecture Reference


1. Overview

Load this reference when:

  • Starting a new Roblox game from scratch and need to decide where code and assets go
  • Organizing or refactoring an existing codebase that has grown unwieldy
  • Answering architecture questions: "Where should this script go?", "How should client talk to server?", "How do I structure modules?"
  • Onboarding onto a Roblox project and need to understand the standard conventions
  • Choosing between a flat script layout and a modular loader pattern

This document covers the Roblox data model, service hierarchy, script types, client-server communication, module patterns, framework options, folder organization, best practices, and anti-patterns.


Quick Reference

Load Full Reference below only when you need specific folder layouts or framework comparisons.

Key rules:

  • ServerScriptService: server logic (never visible to client)
  • ServerStorage: server-only assets/data
  • ReplicatedStorage: shared modules, RemoteEvents, assets both sides need
  • StarterPlayerScripts: client controllers (run once per player)
  • StarterGui: ScreenGuis (cloned to PlayerGui on spawn)
  • Script types: Script (server), LocalScript (client), ModuleScript (shared, returns one table)
  • Communication: RemoteEvent (fire-and-forget), RemoteFunction (request-response, avoid for client→server)
  • Module pattern: return a table of functions. One module = one responsibility.
  • Avoid circular requires. Use events/signals for cross-module communication.
  • Single entry point per side: one server Script requires service modules, one LocalScript requires controllers.

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.