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Install
$ agentstack add skill-teixasalone-unrealengine5-skills-ue5-debug-validation ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Quick Start
- Reproduce issue with minimal steps.
- Collect output log lines and relevant actor/asset state.
- Classify fault domain: data, Blueprint, C++, networking, or editor config.
UE5.7 API Anchors
- Core diagnostics anchors:
UE_LOG(...)ensure(...),ensureMsgf(...)check(...),checkf(...)- Runtime debug output anchors:
UEngine::AddOnScreenDebugMessage(...)UKismetSystemLibrary::PrintString(...)- Structured log review anchors:
FMessageLog::Info(...)FMessageLog::Warning(...)FMessageLog::Error(...)- Asset/config verification anchors:
FAssetRegistryModule,IAssetRegistryGetAssetsByPath(...)GetDependencies(...),GetReferencers(...)
Debug Stage Contract
- Every debug task must define:
- reproducible scenario and expected vs observed behavior
- data capture set (logs, runtime state, asset/config snapshot)
- first bad transition candidate in the execution pipeline
- hypothesis list ranked by probability and verification cost
- fix validation and regression scope
- If any item is missing, diagnosis output is incomplete.
Workflow
1) Reproduce and Freeze Context
- Build a minimal deterministic repro with exact steps and preconditions.
- Capture map, actor setup, input sequence, and runtime mode.
- Define expected result and observed deviation.
2) Capture Signals
- Filter logs by relevant categories and timestamps around failure window.
- Add targeted debug markers (
UE_LOG, on-screen debug, or Blueprint print) if needed. - Capture relevant state snapshots at stage boundaries.
3) Validate Data and Assets
- Verify key assets/classes/config entries exist and resolve correctly.
- Check dependencies/referencers for missing or mismatched assets.
- Confirm runtime-loaded data matches expected environment.
4) Locate First Bad Transition
- Walk pipeline step-by-step and identify earliest divergence point.
- Separate root cause from downstream noise symptoms.
- Prioritize smallest fixable cause with highest confidence.
5) Hypothesis and Verification
- Rank hypotheses by probability and verification cost.
- Run one focused test per hypothesis to avoid cross-contamination.
- Keep rejected hypotheses documented with evidence.
6) Fix and Regression Validation
- Apply minimal fix and rerun the same repro scenario.
- Validate no regression on adjacent systems/paths.
- Output fix summary with confidence and residual risk.
Constraints
- Avoid broad refactors during diagnosis.
- Keep repro deterministic and documented.
- Prefer observable checks over assumptions.
- Separate root cause from secondary noise.
- Do not mix instrumentation changes with functional fixes in one step.
- Preserve failing evidence before introducing mitigation changes.
Failure Handling
- Symptom: cannot reproduce issue consistently.
- Locate: missing preconditions, race windows, or nondeterministic setup.
- Fix: tighten repro setup and add targeted instrumentation checkpoints.
- Symptom: logs contain too much unrelated noise.
- Locate: broad log categories and missing temporal scoping.
- Fix: narrow category filters and focus around failure timestamps.
- Symptom: multiple plausible causes remain.
- Locate: shared downstream symptom without first-failure isolation.
- Fix: split into independent hypotheses and run low-cost discriminating tests.
- Symptom: issue disappears after adding debug output.
- Locate: timing-sensitive/race-sensitive behavior.
- Fix: use low-overhead markers and repeat with controlled timing.
- Symptom: fix resolves one path but breaks another.
- Locate: hidden coupling between systems or config layers.
- Fix: keep fix minimal and extend regression matrix around impacted paths.
- Symptom: runtime mismatch only happens on packaged builds.
- Locate: build config/cook differences versus editor run.
- Fix: compare packaged and editor config/assets and validate load order.
Validation Ops
- Always keep a minimal repro artifact (steps, map, config) with the diagnosis.
- Always include first-failure evidence, not only final symptom logs.
- Always provide a verification checklist for the proposed fix.
- Always state residual risk when confidence is below high.
UE5.6 / UE5.7 Compatibility Notes
- Logging/assertion/message/asset-registry APIs listed above are stable across UE5.6/UE5.7.
- Prefer runtime-safe diagnostics for validation paths that must run outside editor.
Escalation
- Escalate when failure is inside engine/plugin internals not owned by project code.
- Escalate when diagnosis needs platform-specific profiling tools unavailable in current environment.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: teixasalone
- Source: teixasalone/UnrealEngine5-Skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.