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SKILL verified MIT Self-run

Ue5 Architecture

skill-teixasalone-unrealengine5-skills-ue5-architecture · by teixasalone

UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.

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Install

$ agentstack add skill-teixasalone-unrealengine5-skills-ue5-architecture

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Quick Start

  • Collect current module list, *.Build.cs, and major gameplay/UI systems.
  • Propose one target module graph before writing code.
  • Output module responsibilities and ownership in a table.

Workflow

  • Identify runtime, editor, UI, networking, and data modules from current codebase.
  • Define Public API for each module as minimal headers and Blueprint surface.
  • Define Private implementation boundaries and include rules.
  • Define PublicDependencyModuleNames and PrivateDependencyModuleNames per module.
  • Report risks: circular includes, over-exposed reflection types, and cross-layer references.

Constraints

  • Keep UCLASS/USTRUCT/UENUM only where reflection is required.
  • Prefer forward declarations in headers; include concrete headers in .cpp.
  • Do not move types across modules without listing migration impact.
  • Keep naming aligned with Unreal conventions (U, A, F, E prefixes).

Failure Handling

  • If ownership of a class is ambiguous, place it in runtime module first and log a TODO to split after usage mapping.
  • If dependency graph becomes cyclic, extract shared contracts into a thin common module.
  • If Build.cs dependencies are uncertain, choose minimal set and verify compile paths immediately.

Escalation

  • Escalate when a refactor requires asset redirectors, class renames, or package path migration.
  • Escalate when module split changes public Blueprint class paths used by existing content.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.