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SKILL verified MIT Self-run

Prototype Planning

skill-uthumany-uthy-legacy-os-prototype-planning · by uthumany

Plan what to prototype and at what fidelity. Use when you want to test a solution idea without building the full product.

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Install

$ agentstack add skill-uthumany-uthy-legacy-os-prototype-planning

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Prototype Planning

Overview

A prototype answers a question. The right fidelity depends on what you're testing. This skill helps you choose the right prototype type, create it efficiently, and run tests that produce actionable learning.

When to Use

  • You want to test a solution concept before building
  • You need to communicate an idea to engineers or designers
  • You want to run usability tests early, before code is written
  • You're planning a design sprint
  • Don't use for: testing backend feasibility, proving scalability, or final visual design sign-off

Instructions

1. Define What You're Testing

What question does this prototype answer?

  • "Will users understand this workflow?"
  • "Is this feature discoverable?"
  • "Does the copy communicate the value proposition?"
  • "Will users choose this over the current solution?"

The question determines the fidelity.

2. Choose the Right Fidelity

| Fidelity | Best For | Tools | Investment | |----------|----------|-------|------------| | Paper | Workflow logic, initial concept validation | Pen, paper, sticky notes | 30 min | | Wireframe | Layout, hierarchy, information architecture | Balsamiq, Figma, draw.io | 2-4 hours | | Interactive (clickable) | Usability testing, flow validation | Figma, Framer, Axure | 1-3 days | | High-fidelity | Visual design testing, stakeholder buy-in | Figma, Sketch, Framer | 3-10 days | | Live-code (stub) | Technical feasibility + UX combined | HTML/CSS/JS, no backend | 1-5 days |

Rule: Build the simplest prototype that answers your question. If paper works, don't code.

3. Plan the Prototype

For each screen or interaction:

  • Purpose: What does this screen accomplish?
  • Entry: How does the user get here?
  • Exit: What's the next step?
  • Edge cases: What if there's no data? What if the user makes a mistake?

4. Create the Prototype

Tips for fast prototyping:

  • Use a template or existing components library
  • Only build the happy path initially
  • Use placeholder data that looks realistic
  • Add error states if you're testing usability
  • Don't polish — done > perfect

5. Plan the Test

For each prototype test:

  • Task: What will you ask the user to do?
  • Success criteria: What does success look like?
  • Metrics: Completion rate, time-on-task, errors
  • Questions: What will you ask after each task?

Sample Output

Question: Will new users understand how to invite their team?

Fidelity: Paper prototype → sketches of 3 screens

Test plan:

  • Task: "Invite your team to this project"
  • Success: User navigates to invite screen within 2 steps
  • Watch for: Do they look for "Invite" in settings? Or in the project view?

Result: 4/5 users tried to invite from the project homepage, not from settings. Moved invite button to project header.

Common Pitfalls

  1. Too much fidelity, too early — A polished visual prototype wastes time if you're testing workflow
  2. Wrong question — A prototype that tests aesthetics can't answer usability questions
  3. Prototyping the entire product — Only prototype the areas you have questions about
  4. Defensive prototyping — Don't fall in love with your prototype. It's a hypothesis, not a decision
  5. No test plan — Showing a prototype without a plan produces vague feedback ("looks good!")

Verification Checklist

  • [ ] Specific question the prototype will answer
  • [ ] Fidelity level matches the question
  • [ ] Happy path and key edge cases included
  • [ ] Test tasks defined
  • [ ] Success criteria established
  • [ ] Prototype will be tested with 3-5 users

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.