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SKILL verified MIT Self-run

Img2mo Std

skill-wu-haotian34-2dimg2motion-img2mo-std · by WU-HAOTIAN34

Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.

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Install

$ agentstack add skill-wu-haotian34-2dimg2motion-img2mo-std

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Img2mo-std

Overview

Use this skill when the user invokes:

/img2mo-std xxx.png/pos

The command audits and standardizes a baseline frame before animation generation. It creates a smaller, padded, transparent-canvas source image that leaves enough room for walk, attack, idle, weapon swing, cape, tail, horn, or limb stretch poses.

Input Resolution

Resolve the argument after /img2mo-std as follows:

  1. If it is an existing relative or absolute path, use it directly.
  2. If it is a bare file name such as s7.png, first try sample\s7.png.
  3. If it has no extension such as s7, first try sample\s7.png, then sample\s7.jpg, then sample\s7.webp.
  4. If no matching image exists, report the missing path and do not guess from unrelated files.

Examples:

/img2mo-std s7
/img2mo-std s7.png
/img2mo-std sample\s7.png
/img2mo-std C:\AI\2dimg2motion-v1\sample\s7.png

Audit Criteria

A baseline is not standard if any of these are true:

  • The foreground subject is larger than about 300-400 px on its longest side.
  • The subject touches or nearly touches the canvas edge.
  • There is not enough empty transparent space for arms, legs, weapons, tails, capes, horns, or effects to extend during motion.
  • The background is opaque white or near-white when the character should be isolated.
  • The source has a huge canvas that will slow generation without adding useful detail.
  • Previous generated frames show inconsistent character size, off-center motion, clipped body parts, or crowded sprite-sheet cells.

Tool

Run the repository tool from the workspace root after resolving the image path:

python scripts\standardize_baseline.py 

Default output:

sample\-standard.png

Useful options:

python scripts\standardize_baseline.py sample\s7.png --subject-max 360 --margin-ratio 0.75
python scripts\standardize_baseline.py sample\s7.png --output sample\s7-standard.png
python scripts\standardize_baseline.py sample\s7.png --check-only

Recommended default target:

  • Subject longest side: 360
  • Margin ratio: 0.65 to 0.85
  • Output format: PNG with transparency

Report Interpretation

The tool prints a JSON report. Treat the standardized output as ready when:

  • needs_standardization is false after processing.
  • subject_longest_side is between 300 and 400.
  • edge_clearance_ratio leaves enough room for the intended motion.
  • warnings is empty or only contains acceptable notes.

If the report still warns that the image is tight or too large, rerun with a smaller --subject-max or larger --margin-ratio.

Animation Workflow Rule

After /img2mo-std, use the standardized output image as the baseline for all later walk, attack, idle, or other sprite generation. Do not continue from the original oversized or tightly cropped source unless the user explicitly asks to bypass standardization.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.