Reconcile
Check and repair consistency between GitHub issues and domain docs (CONTEXT.md, docs/adr/) after a requirement or technical decision changes — mechanical cross-reference integrity plus conversation-driven semantic staleness. Use when a decision or requirement was changed or discussed in the current session, when issues/docs may have drifted out of sync, when the user says "reconcile" / "sync issu…
Godot Agent
Godot AI agent CLI, Skill, and MCP server with structured JSON/schema output — headless scene/script/export automation plus live runtime control.
Git Conventional Commits
Formulate precise, standard-compliant Git commit messages based on the conventional commits specification. Use when you are ready to execute `git commit`.
State
Update STATE.md — the lightweight cross-session "daily report" of project progress. Rewrite (never append) the current milestone/phase, what this session completed or changed, pitfalls worth reusing, and the recommended next issues/tasks. Use at the end of a working session, when wrapping up, or when invoked as /state.
Gda
Drive the Godot game engine from the command line with `gda`, an agent-first CLI with structured JSON output. Use when building, editing, or inspecting a Godot project — create/edit scenes, nodes, GDScript, resources, shaders, themes; run static analysis; export builds (all headless, no editor) — or to control a running game live (runtime scene tree, input simulation, screenshots, performance, ru…
Subagent Worktree Parallel
Orchestrates parallel development by fanning out independent feature slices to subagents in isolated git worktrees, then merging them serially under an orchestrating agent — covers dependency decomposition, wave sizing, dispatch prompts, merge-conflict hazards, and the integration-test gate. Use when planning to parallelize implementation across multiple subagents/worktrees, split a task for conc…