Install
$ agentstack add skill-avelrl-skills-asset-audit ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Purpose: Audit game assets for convention drift, reference integrity, and obvious budget problems.
Use when:
- a project needs a quick asset health check by category or across the whole tree
- you need evidence before cleanup or pipeline fixes
Do not use for:
- generating assets
- deleting or renaming files without confirmation
- localization table validation
Inputs / Required Context:
- required: one category or
all - read project rules first from
docs/technical-preferences.mdwhen available - read
design/gdd/asset-registry.mdwhen present - fall back to
gamedev/standards/data-files.mdand any relevant art or audio bible already present
Outputs / Owned Artifacts:
- no file output by default
- returns an inline audit report using
Summary -> Findings -> Risks -> Recommended Next Step
Modes or Arguments:
[category]: audit one asset classall: audit standard asset directories together
Execution Rules:
- Resolve the requested asset scope and load project conventions or fallback assumptions.
- When
design/gdd/asset-registry.mdexists, compare the current tree against it and call out registry drift, missing registered assets, and untracked high-impact assets. - Check naming, format, size or dimension budgets, broken references, orphaned assets, and missing expected assets.
- Group findings as violations, registry drift, missing references, orphans, and missing expected assets.
- If nothing is wrong, return an explicit zero-findings summary instead of a silent success.
Failure / Stop Conditions:
- stop if the requested category cannot be mapped to a real project area
- stop if no relevant asset directories exist
- never assume
unusedmeans safe to delete; report it as orphaned unless confirmed otherwise
Return Format:
SummaryFindingsRisksRecommended Next Step
Example Invocation:
/asset-audit textures
Related Skills / Boundary:
- use
localizefor string tables and locale coverage - do not turn this skill into an automatic cleanup workflow
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: avelrl
- Source: avelrl/skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.