Install
$ agentstack add skill-bullish0x-gamestudio-asset-audit ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Phase 1: Read Standards
Read the art bible or asset standards from the relevant design docs and the AGENTS.md naming conventions.
Phase 2: Scan Asset Directories
Scan the target asset directory using Glob:
assets/art/**/*for art assetsassets/audio/**/*for audio assetsassets/vfx/**/*for VFX assetsassets/shaders/**/*for shadersassets/data/**/*for data files
Phase 3: Run Compliance Checks
Naming conventions:
- Art:
[category]_[name]_[variant]_[size].[ext] - Audio:
[category]_[context]_[name]_[variant].[ext] - All files must be lowercase with underscores
File standards:
- Textures: Power-of-two dimensions, correct format (PNG for UI, compressed for 3D), within size budget
- Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music), within duration limits
- Data: Valid JSON/YAML, schema-compliant
Orphaned assets: Search code for references to each asset file. Flag any with no references.
Missing assets: Search code for asset references and verify the files exist.
Phase 4: Output Audit Report
# Asset Audit Report -- [Category] -- [Date]
## Summary
- **Total assets scanned**: [N]
- **Naming violations**: [N]
- **Size violations**: [N]
- **Format violations**: [N]
- **Orphaned assets**: [N]
- **Missing assets**: [N]
- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]
## Naming Violations
| File | Expected Pattern | Issue |
|------|-----------------|-------|
## Size Violations
| File | Budget | Actual | Overage |
|------|--------|--------|---------|
## Format Violations
| File | Expected Format | Actual Format |
|------|----------------|---------------|
## Orphaned Assets (no code references found)
| File | Last Modified | Size | Recommendation |
|------|-------------|------|---------------|
## Missing Assets (referenced but not found)
| Reference Location | Expected Path |
|-------------------|---------------|
## Recommendations
[Prioritized list of fixes]
## Verdict: [COMPLIANT / WARNINGS / NON-COMPLIANT]
This skill is read-only — it produces a report but does not write files.
Phase 5: Next Steps
- Fix naming violations using the patterns defined in AGENTS.md.
- Delete confirmed orphaned assets after manual review.
- Run
/content-auditto cross-check asset counts against GDD-specified requirements.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: bullish0x
- Source: bullish0x/GameStudio
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.