Generate Asset
Generate a 3D asset for Roblox using Blender MCP. Creates models from text descriptions via AI (Hyper3D/Hunyuan3D) or downloads from PolyHaven/Sketchfab, optimizes for Roblox constraints, and exports FBX.
Retrospective
Sprint retrospective facilitation — what went well, what didn't, action items for next sprint.
Studio Test
Run a play test in Roblox Studio via MCP and verify the game works. Starts play mode, checks console for errors, captures a screenshot, executes verification Luau, stops play mode, and reports results.
Publish Review
Pre-publish review checklist for a Roblox experience update. Covers DataStore readiness, exploit checks, performance, content policy compliance, metadata, and rollback planning.
Team Polish
Multi-agent orchestration for polish passes. Coordinates game-designer, luau-gameplay-programmer, technical-artist, sound-designer, ui-programmer, and qa-tester to refine an existing feature.
Map Systems
Enumerate and categorize all game systems. Create design/gdd/systems-index.md. Identify dependencies between systems.
Economy Audit
Audit the in-game economy for balance, sustainability, and exploit resistance. Checks currency sinks vs. faucets, inflation risk, pricing consistency, and Robux monetization alignment.
Team Economy
Multi-agent orchestration for economy features. Coordinates economy-designer, monetization-lead, systems-designer, datastore-architect, ui-programmer, and exploit-security-specialist.
Balance Check
Check game balance — damage formulas, XP curves, drop rates, difficulty scaling. Verifies formulas are explicit and values are in config, not magic numbers.
Start
Begin a new Roblox game project or onboard to an existing one. Use when starting a fresh session with no context, or when the user says "let's start" or "new project".
Sprint Plan
Create a sprint plan from the systems-index and current priorities. Breaks features into tasks with estimates and owners.
Wiki Ingest
Integrate a new source from wiki/raw/ into the curated wiki. Reads the source, identifies affected pages, delegates updates to domain specialists, and applies a coherent changeset. Use whenever raw sources have been added (e.g., after research agents complete, or after Obsidian Web Clipper drops a new article into wiki/raw/community/articles/).
Hotfix
Emergency fix workflow — diagnose, apply minimal fix, test, publish, and post-mortem. Use when a live issue requires immediate action.
Retention Analysis
Template-driven analysis of retention metrics. Guides through interpreting D1/D7/D30, session metrics, and funnel analysis. Generates actionable improvement plan.
Tech Debt
Identify and catalog technical debt with severity and estimated fix cost. Use for periodic debt audits or when deciding what to clean up next.
Milestone Review
Review milestone completion against criteria. Generates a status report with go/no-go recommendation for advancing.
Estimate
Estimation workflow for a feature or task. Breaks the task into sub-tasks, estimates each, sums with contingency buffer.
Studio Inspect
Inspect the current Roblox Studio state via MCP. Verifies instance hierarchy, checks for common structural issues, and reports findings.
Project Stage Detect
Analyze project state — code volume, doc coverage, asset count. Determine if the project is in pre-production, production, polish, or live.
Gate Check
Stage gate check — does the project meet criteria to advance to the next production phase (pre-prod → prod → polish → live)?
Reverse Document
Generate design docs from existing code. Reverse-engineer GDDs from implementation when a project has code but no design docs.
Brainstorm
Creative ideation — genre exploration, mechanic brainstorming, reference game analysis. Structured divergent thinking for generating new game ideas or feature concepts.
Luau Lint
Static analysis of Luau code. Checks for type annotation coverage, deprecated API usage, naming convention compliance, and common anti-patterns. Uses `selene` if available or manual grep patterns.
Design System
Create a per-system GDD. Interactive flow — select system from index, then generate a comprehensive design doc through a structured conversation.
Prototype
Quick prototype workflow — minimal viable implementation, no production standards, README with hypothesis. Code goes in prototypes/, never imported from src/.
Team Ui
Multi-agent orchestration for UI features. Coordinates ux-designer, ui-programmer, art-director, accessibility-specialist, and writer to build a new UI feature end-to-end.
Release Checklist
Full release checklist (more comprehensive than publish-review). Includes marketing prep, community comms, and post-release monitoring setup.
Asset Audit
Review assets — naming conventions, file sizes, unused assets, and organization. Flags assets that violate naming standards or exceed size limits.
Asset From Image
Generate a 3D asset from a reference image using Blender MCP's image-to-3D AI (Hyper3D). Optimizes for Roblox and exports FBX.
Changelog
Generate changelog from git history and design docs. Roblox update log format.
Bug Report
Structured bug report creation with repro steps, expected/actual behavior, and severity classification.
Wiki Seed
One-time bootstrap of the Roblox/Luau wiki from existing repo content. Extracts Luau/Roblox knowledge from .claude/agents/, .claude/rules/, and .claude/docs/ and generates initial wiki pages with proper frontmatter, cross-references, and ownership. Run ONCE at project setup; subsequent updates use /wiki-ingest.
Wiki Lint
Health-check the Roblox/Luau wiki. Scans all pages for frontmatter validity, broken wikilinks, orphans, stale stubs, stale content, bidirectional link consistency, required sections, unresolved contradictions, index drift, and uncovered raw sources. Runs periodically or on demand.
Team Release
Multi-agent orchestration for publishing a release. Coordinates release-manager, qa-lead, exploit-security-specialist, performance-analyst, community-manager, and writer.
Scope Check
Evaluate current scope vs. resources. Identify cut candidates and perform risk assessment. Use when feeling overwhelmed or running late on milestones.
Wiki Query
Answer a Roblox/Luau question by reading the wiki. Starts from wiki/index.md, follows wikilinks to related pages, synthesizes an answer with citations, and optionally files the answer back as a new wiki page. Use whenever you need deep knowledge about a Roblox service, a Luau feature, an exploit, a pattern — the wiki is the source of truth.
Onboard
Onboard a new contributor to the project. Overview of architecture, conventions, key files, and first-task suggestions.
Launch Checklist
First launch specific checklist. Soft launch plan, metrics to watch, and go/no-go criteria. Use for the first public launch of a new Roblox game.
Exploit Check
Run a comprehensive security audit checking for common Roblox exploit vectors including movement hacks, remote exploitation, economy exploits, and data manipulation.
Studio Screenshot
Capture a screenshot of the current Roblox Studio viewport and analyze it. Use for visual verification of UI, lighting, level layout, and general game appearance.
Design Review
Comprehensive design document review against GDD standards. Checks all required sections, cross-system consistency, formulas, and edge case coverage. Use when reviewing any design doc for quality.
Perf Profile
Performance profiling guide — what to measure, how to use MicroProfiler, and common Roblox bottlenecks. Use when debugging performance issues.
Doctor
Run a comprehensive health check on the repo. Verifies README counts match reality, promised files exist, no unresolved placeholders, wiki index is synced, toolchain configs are valid, and agent roster is accurate. Use after making structural changes or before publishing.
Remotes Audit
Audit all RemoteEvent and RemoteFunction usage for security, correctness, and bandwidth efficiency. Checks for server-side validation, rate limiting, type checking, and anti-exploit patterns.
Monetization Model
Guides through designing or auditing the monetization model. Creates GamePass/DevProduct catalog, pricing strategy, and revenue projections.
Datastore Review
Audit all DataStore usage in the project for correctness, security, and best practices. Checks for session locking, pcall usage, schema versioning, budget management, and common anti-patterns.
Code Review
Review Luau code for style compliance, type safety, server authority, error handling, and performance. Use for reviewing a file, a PR-sized change, or a whole module.
Patch Notes
Generate player-facing patch notes from changelog. Friendly tone, organized by category, acknowledges community feedback.
Gdd
Create or update a Game Design Document. Use for master GDD creation, system-specific GDDs, or GDD review. Invoke with /gdd [system-name] for a specific system, or /gdd for the master document.
Team Combat
Multi-agent orchestration for combat features. Coordinates game-designer, systems-designer, luau-gameplay-programmer, technical-artist, sound-designer, and exploit-security-specialist to tackle a combat feature end-to-end.