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fagemx

38 listings · 0 installs

Open-source publisher. Listings imported from github.com/fagemx — credited to the original author with their license.

↗ github.com/fagemx
38 results
Self-run
MCP

Edda

Automatic decision memory for Claude Code — local, deterministic, zero API cost.

0
0
Free
Self-run
SKILL

Plan Design Review

Designer's eye plan review for games. Rates 7 design dimensions 0-10, explains what a 10 looks like, then fixes the plan to get there. Use when a game plan exists but UI/UX decisions need to be specified before implementation. Proactively suggest when the user has a plan with UI components that should be reviewed before building.

0
15
Free
Self-run
SKILL

Game Eng Review

Game technical architecture review. Evaluates engine choice, rendering pipeline, networking, physics, data persistence, and platform adaptation.

0
16
Free
Self-run
SKILL

Game Ship

Game release workflow. Build, test, changelog, PR, platform submission. Supports Steam, App Store, Google Play, Web, and custom pipelines.

0
11
Free
Self-run
SKILL

Game Direction

Game direction review from producer/creative director perspective. Challenges premises, evaluates scope, market positioning, and strategic alignment.

0
14
Free
Self-run
SKILL

Balance Review

Use when a game has numbers that need checking — difficulty curves, currency flow, gacha rates, progression pacing, grind ratios, or pay-to-win concerns. Not for visual design, narrative, core loop evaluation (use /game-review), or player experience walkthrough (use /player-experience).

0
11
Free
Self-run
SKILL

Gstack Game

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0
10
Free
Self-run
SKILL

Issue Create

Create GitHub issues for gstack-game improvements — skill gaps, wrong benchmarks, new skill proposals, template bugs. Maps conversation context into actionable issues with proper labels and skill references.

0
16
Free
Self-run
SKILL

Triage

Entry point for new users. Detects project state from existing artifacts, asks 0-2 targeted questions, and routes to the right skill. Run this when you don't know which gstack-game skill to start with.

0
11
Free
Self-run
SKILL

Game Visual Qa

Visual QA for games. Reviews art style consistency, UI alignment, animation quality, screen adaptation, and visual polish.

0
11
Free
Self-run
SKILL

Playtest

Playtest protocol design. Creates test plans, defines observation metrics, structures feedback collection, and designs data analysis frameworks.

0
17
Free
Self-run
SKILL

Game Ideation

Interactive game concept brainstorming. Structures raw ideas into Fantasy/Loop/Twist, challenges assumptions with forcing questions, and validates with Iceberg framework.

0
13
Free
Self-run
SKILL

Issue Pipeline

End-to-end issue pipeline: plan → implement → review → merge. Dispatches parallel sub-agents with worktree isolation. Usage: /issue-pipeline 33 34 35 [--skip-plan] [--skip-review] [--no-merge]

0
19
Free
Self-run
SKILL

Game Review

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0
13
Free
Self-run
SKILL

Careful

Safety mode. Warns before destructive commands (rm -rf, DROP TABLE, git push -f, force delete). Does NOT restrict file editing scope — use /guard for that.

0
20
Free
Self-run
SKILL

Asset Review

Asset pipeline QA. Checks naming conventions, file formats, performance budgets, style consistency (deviation counting, not quality judgment), and pipeline health. Use when you have game assets to audit — NOT for in-engine visual review (use /game-visual-qa) or architecture review (use /game-eng-review).

0
11
Free
Self-run
SKILL

Game Docs

Game release documentation update. Generates player-facing patch notes, internal changelog, and updates all project documentation after a release.

0
14
Free
Self-run
SKILL

Unfreeze

Deactivate /guard scope restriction. Returns to normal editing mode.

0
16
Free
Self-run
SKILL

Implementation Handoff

Use when a prototype slice plan exists and you need to translate design intent into a build package that a coding agent or developer can execute. Not for deciding what to build (use /prototype-slice-plan), not for reviewing built code (use /gameplay-implementation-review), not for evaluating architecture (use /game-eng-review).

0
15
Free
Self-run
SKILL

Issue Action

Implement an approved plan for a gstack-game GitHub issue. Reads deep-dive artifacts, creates feature branch, executes plan steps, runs build+test, creates PR. Run after /issue-plan when plan is approved.

0
17
Free
Self-run
SKILL

Build Playability Review

Use when a prototype or build exists and you need to know: is this worth playing? Not QA (use /game-qa for bugs), not feel (use /feel-pass for responsiveness), not code (use /gameplay-implementation-review). This evaluates the EXPERIENCE: does the loop close, does the session hold, does the player want to come back.

0
14
Free
Self-run
SKILL

Spark Lens

Low-pressure creative spark facilitation for early game ideas. Use when the user wants to protect enthusiasm, explore a half-formed concept, turn a feeling, image, character, mechanic, dream, or unfinished fragment into richer game possibilities, or leave an emotional imprint on the project before formal ideation/review. Avoid scoring, critique, feasibility checks, market language, investment lan…

0
14
Free
Self-run
SKILL

Issue Plan

Start working on a gstack-game GitHub issue with a three-phase deep-dive workflow (research → innovate → plan). Reads affected skills, explores solution approaches, produces implementation plan, posts all phases to the issue. Run as: /issue-plan 123

0
13
Free
Self-run
SKILL

Game Ux Review

Game UI/UX review. Evaluates HUD readability, menu flow, shop interface, tutorial UI, controller/touch adaptation, and accessibility.

0
8
Free
Self-run
SKILL

Skill Review

Use when you need to assess the quality of a gstack-game skill, decide which skill to improve next, or refactor a skill for progressive disclosure. Run on a single skill or scan all skills. Not for reviewing game designs (use /game-review) or code (use /gameplay-implementation-review).

0
14
Free
Self-run
SKILL

Pitch Review

Game pitch/proposal review — triggered when user has a game concept, pitch deck, or GDD to evaluate. Scores market positioning, differentiation, feasibility, business case, and pitch quality. Outputs a weighted Pitch Health Score with GREENLIGHT / PROTOTYPE FIRST / PIVOT / PASS recommendation.

0
15
Free
Self-run
SKILL

Game Qa

Systematic game QA. Tests functional correctness, visual quality, performance, audio, input, compatibility, localization, and progression integrity.

0
13
Free
Self-run
SKILL

Pr Review Loop

Iteratively review PR, post comment, fix issues, and re-review until LGTM

0
16
Free
Self-run
SKILL

Gameplay Implementation Review

Use when a PR or code change exists for a game project and you need to review it for both code quality AND design intent survival. Evolved from /game-code-review — adds Pass 0 checking whether design intent from handoff survived implementation. Not for reviewing design docs (use /game-review), not for feel evaluation (use /feel-pass), not for playability (use /build-playability-review).

0
9
Free
Self-run
SKILL

Game Codex

Adversarial second opinion for game code and design. Independent review from a fresh context, focused on game-specific failure modes. 3-pass exploit methodology (attack surface → systematic scan → creative exploitation), design challenge with fallacy detection, and structured consulting.

0
13
Free
Self-run
SKILL

Prototype Slice Plan

Use when design review is done and you need to decide what to build FIRST — which slice, what hypothesis to test, what to fake, what failure looks like. Not for brainstorming (use /game-ideation), not for reviewing a GDD (use /game-review), not for handing off to implementation (use /implementation-handoff after this skill).

0
16
Free
Self-run
SKILL

Guard

Full safety mode. Combines /careful (destructive command warnings) with file scope restriction. Prevents editing files outside a specified directory.

0
15
Free
Self-run
SKILL

Game Debug

Game debugging and root cause analysis. Analyzes crash dumps, performance bottlenecks, physics glitches, network desync, and gameplay bugs through structured hypothesis testing.

0
18
Free
Self-run
SKILL

Game Retro

Game development sprint/milestone retrospective. Tracks feature completion, bug density trends, velocity, and team health with quantitative metrics.

0
15
Free
Self-run
SKILL

Contribute Review

Use when a GitHub Issue with domain knowledge (gotcha, benchmark, forcing question, scoring calibration) needs to be integrated into a skill's references/ files. Reads the Issue, converts to proper format, checks for contradictions, creates a PR. Run as: /contribute-review #123 or /contribute-review scan.

0
11
Free
Self-run
SKILL

Feel Pass

Use when a prototype or playable build exists and you need to know if a mechanic feels alive or dead — responsiveness, impact, rhythm, feedback chains, dead time. Not for GDD review (use /game-review), not for code review (use /gameplay-implementation-review), not for bug hunting (use /game-debug). Requires a playable build or detailed video of gameplay.

0
16
Free
Self-run
SKILL

Player Experience

First-person player experience walkthrough — simulates playing the game as a specific persona, narrating moment-by-moment what the player sees, feels, and does. Use when you want to find friction, confusion, and churn risks through role-play rather than analysis.

0
14
Free
Self-run
SKILL

Game Import

Import and standardize game design documents from any format (PDF, Notion export, Google Doc, chat logs, verbal description) into the gstack-game standard markdown structure at docs/gdd.md. Gateway skill — run this first before /game-review or any other review skill.

0
17
Free
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