Product Psychology Retention
Use when designing or diagnosing long-term retention architecture — progression systems, streaks, leaderboards, compound rewards, community mechanics, diagnosing week-2 or month-6 churn, or building systems that make quitting feel painful. Triggers "fix our retention", "users churn after X weeks", "design our streak system", "should we add a leaderboard", "agent-proof the app", "users finish our…
Writing Kickoff Docs
Use when about to /clear context for a fresh session that will start a discrete unit of phased work (a new design phase, a sub-plan, or a brainstorm-then-spec session). Produces a self-contained kickoff doc the next session reads first. NOT for chat-only mid-task continuity (that's session-handoff) and NOT for the plan itself (that's writing-plans).
Product Psychology Craft
Use when reviewing or designing user-facing moments — first-screen impressions, onboarding timing, rating/upgrade prompt placement, emotional-design decisions, or diagnosing "why does our app feel dead/cold/flat." Triggers "fix this first impression", "where should the rating prompt go", "app feels dead", "what should the user feel here", "review this onboarding", "50ms trust", "peak-end", "emoti…
Frontend Visual Foundations
Use when reviewing component or screen designs, setting up design tokens or type/color systems, or auditing visual debt. Triggers "review this design", "check the UI", "set up design tokens", "fix the hierarchy", "audit this screen", "visual hierarchy", "spacing", "type scale". Do NOT use for product psychology or retention decisions (use product-psychology-craft or product-psychology-retention).
Frontend Interaction Craft
Use when designing or reviewing interactive flows, forms, states, or motion — onboarding, form validation, loading/empty/error states, micro-interactions, tooltips, tap feedback, or any "how should this behave when the user touches it." Triggers "design this flow", "review the onboarding", "fix the form", "what should this state look like", "add the hover", "the interaction feels off", "too much…