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SKILL verified CC0-1.0 Self-run

Robotics Conventions

skill-berkeley-humanoids-skills-robotics-conventions · by Berkeley-Humanoids

Use for robotics / robot-learning code when handling frames, units, axes, signs, quaternions, URDFs, sim-to-real, RL/IL policies, kinematics, hardware, visualization, or data pipelines.

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Install

$ agentstack add skill-berkeley-humanoids-skills-robotics-conventions

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Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Robotics conventions

  • Prefer explicit names in variables, methods, classes, and configs.
  • Use _left / _right, not _l / _r.
  • Avoid ambiguous abbreviations unless they are standard in robotics.
  • Use SI units everywhere: meters, seconds, radians, kilograms, Newtons, and Newton-meters.
  • Non-SI values are only allowed at third-party, UI, logging, or hardware API boundaries.
  • Mark non-SI variables with suffixes such as _deg, _ms, _mm.
  • Use scalar-first quaternion order: (qw, qx, qy, qz).
  • Normalize quaternions before storing or applying them.
  • Convert explicitly at library/message boundaries when another order is required.
  • Use REP-103 robot frames: x forward, y left, z up, right-handed.
  • Blender and Onshape use y forward, z up.
  • Prefer realigning CAD assets or motion data during export, not patching frame conversions in runtime code.
  • Training environment setup should follow this order:
  • Command
  • Observation
  • Action
  • Metrics
  • Rewards
  • Terminations
  • Events
  • Curriculum
  • Robot joint ordering should follow a depth-first body traversal.
  • Example: left arm shoulder-to-hand, right arm shoulder-to-hand, left leg hip-to-foot, right leg hip-to-foot.
  • Keep the ordering defined in one source of truth and reference it everywhere.
  • Use and reference ROS 2 documentation, not ROS 1 documentation.
  • Prefer environment managers:
  • uv for Python environments.
  • pixi for C/C++ and ROS 2 environments.
  • Preferred data formats:
  • .mcap for raw data recording, especially when interfacing with C/C++ code.
  • LeRobotDataset / .parquet for training datasets stored as Hugging Face dataset repositories.
  • .rbl for saved Rerun visualizations that combine .mcap data with a Rerun layout.
  • Preferred visualization tools:
  • Rerun for multimodal data visualization, especially require custom Blueprint panels.
  • Viser for only motion and pose visualization.
  • MuJoCo for physics-based interactive visualization.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.