Install
$ agentstack add skill-chapmanjw-minecraft-java-fabric-claude-plugin-build-systems ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
build-systems (Tier-2 orchestrator)
A specialty orchestrator for working/connective systems. Runs inline, invokes Tier-3 leaves, threads the shared coherence context. Read ${CLAUDE_PLUGIN_ROOT}/reference/orchestration/coherence.md and workflow-spine.md first. Keep the machine working while making it belong to the world — the two goals are reconciled here, not traded off.
What you own (the coherence context)
- the route/topology and the terrain cuts/grades it requires;
- the tick/timing constraints the build must preserve (the machine must still
function after grading and integration);
- the power-source invariant for any player-facing powered component: every
booster needs a real redstone source (a redstone_block directly under the rail, y = RAILY-1), not a source-less set_state powered=true. A source-less powered rail re-evaluates to powered=false on any block update, and a player's presence generates those continuously, so a rail that held during a headless 0-player verify collapses the instant the user logs in to ride it. The leaf (system-transit) carries the placement detail; you enforce that the design and the functional test honor it;
- the integration plan so cuttings and embankments don't leave a raw seam.
The playbook
- survey-site — terrain along the route/footprint; datum.
- design — invoke the system leaf: redstone/farm/contraption/mechanism →
system-redstone; rail/road/nether-hub/bridge-as-route → system-transit. It produces the design AND the functional-test recipe.
- exec-plan → exec-blueprint.
- terrain-shape — cuts, grades, embankments, machine housing the route needs
(one recipe, verify gate GATE A); terrain-cave for tunnels/underground runs.
- exec-worker — build per phase, verified.
- terrain-integrate (GATE B) — ground cuttings/embankments/housing into the
surrounding terrain so there is no raw seam, without touching the working parts (protect_box around the mechanism). Required.
- exec-inspect (GATE C) — fidelity + quality_contract + seam check **+ the
functional test** (a machine built correctly but not working still fails; route functional failures back to the system leaf). Confirm the tick/timing still holds after grading. For a player-facing powered component, the functional test must include a player online (a source-less powered rail holds at 0 players and reverts the moment someone logs in) — read powered on a sample and ride from a slow start, not just a headless max-speed launch. Flag any manual trigger / chunk-load requirement.
- register (you) → exec-reflect.
Coherence reconciliation
System↔terrain (cuts match the route; housing grounded), system↔function (still works after grading — re-test), route↔world (no raw embankment seam). A machine that stopped working after integration, or an embankment that walls off the world, is a coherence failure — fix the owning leaf and re-run.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: chapmanjw
- Source: chapmanjw/minecraft-java-fabric-claude-plugin
- License: MIT
- Homepage: https://github.com/chapmanjw/minecraft-java-fabric-mcp-server
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.