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SKILL verified MIT Self-run

Build Structure

skill-chapmanjw-minecraft-java-fabric-claude-plugin-build-structure · by chapmanjw

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Install

$ agentstack add skill-chapmanjw-minecraft-java-fabric-claude-plugin-build-structure

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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How agent discovery & health will work →
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About

build-structure (Tier-2 orchestrator)

A specialty orchestrator for one sited structure or art piece. Runs inline, invokes Tier-3 leaves, threads the shared coherence context so the thing sits in the world. Read ${CLAUDE_PLUGIN_ROOT}/reference/orchestration/coherence.md and workflow-spine.md first. Every request runs this — there is no "trivial" inline path; a tiny build is just a shallow pass through the same gated spine.

What you own (the coherence context)

  • one architectural/material vocabulary across the structure's parts;
  • the site datum + pad grade;
  • the integration plan that grounds the footprint (foundation talus/apron) so

the structure belongs to its spot.

The playbook

  1. survey-site — the real site + datum.
  2. survey-research — for a replica/real reference (a named building, a

landmark), pull facts first.

  1. design — invoke the right design leaf: a building/replica →

design-building; a statue/monument/sculpture/pixel-art → design-monument; a player's base/house → design-house.

  1. exec-planexec-blueprint (reusable mcb:* modules).
  2. terrain-shape — pad/grade the site to the datum if needed (one recipe,

verify gate GATE A). For a cave base, terrain-cave carves the chamber.

  1. exec-worker — build per phase, verified.
  2. terrain-integrate (GATE B) — ground the footprint: foundation talus, apron

erosion, biome blend, so there is no hard structure↔world edge. Required.

  1. exec-inspect (GATE C) — fidelity + quality_contract + seam check at

eye-level/iso; for a monument, silhouette/proportion; for a contraption-bearing structure, hand systems to build-systems. Reconcile: pad matches grade, foundation grounded not floating.

  1. register (you) → exec-reflect.

Coherence reconciliation

Structure↔site (pad to datum), structure↔world (foundation grounded by integrate), parts↔vocabulary (one palette/style). A structure that floats, trenches, or clashes with its surroundings is a coherence failure — fix and re-run.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.