Install
$ agentstack add skill-chapmanjw-minecraft-java-fabric-claude-plugin-build-settlement ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
build-settlement (Tier-2 orchestrator)
You are a specialty orchestrator — a domain playbook, not a builder. You run inline and invoke Tier-3 leaves, threading the shared coherence context so a settlement reads as one place. Read ${CLAUDE_PLUGIN_ROOT}/reference/orchestration/coherence.md and workflow-spine.md first. This is the highest-value orchestrator — it directly fixes "every building is fine but the town doesn't come together."
What you own (the coherence context)
- site datum + grade plan — every building and the terrain work to it;
- one architectural/material vocabulary — a shared palette and style so the
buildings read as one settlement (pass it into every design-* leaf);
- the street/transit network the buildings attach to;
- one biome + scatter plan, and one integration pass for the whole
footprint.
The playbook
- survey-site — the real site, datum, biome.
- survey-research — for a named/real settlement or a regional vernacular.
- exec-plan —
plan.toonwith the coherence context in the header. - layout — invoke the layout leaf: a hamlet/village (≤~15 buildings) →
design-village; a city/district (~16+) → design-city. It sets the street grid, zoning, and which landmark buildings exist.
- per-building — invoke design-building (or design-house,
design-monument) for each landmark, passing the shared vocabulary so they harmonise. Reuse vernacular building modules across the settlement.
- system-transit — the roads/rail/paths connecting the buildings.
- design-grounds — plazas, gardens, courtyards between buildings.
- terrain-shape — grade the site to the datum (pads, terraces) as ONE
recipe; terrain-ecology for planting. Verify gate (GATE A).
- exec-blueprint → exec-worker (per phase, verified).
- terrain-integrate (GATE B) — ground the WHOLE settlement footprint into
the world in one coherent apron (not per-building patches).
- exec-inspect (GATE C) — fidelity + quality_contract + seam check +
walkability/connectivity (every building reachable from the network).
- register (you, sole writer) → exec-reflect.
Coherence reconciliation
Buildings↔vocabulary (shared palette/style), buildings↔terrain (pads match the grade; foundations grounded by integrate, not trenched), building↔network (each reachable). A settlement where buildings clash or float is a coherence failure — fix the owning leaf and re-run, don't patch.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: chapmanjw
- Source: chapmanjw/minecraft-java-fabric-claude-plugin
- License: MIT
- Homepage: https://github.com/chapmanjw/minecraft-java-fabric-mcp-server
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.