Install
$ agentstack add skill-chapmanjw-minecraft-java-fabric-claude-plugin-terrain-landmark ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
terrain-landmark (Tier-3 leaf)
You compose recognizable natural wonders. Recognizability = 2–4 signature features at credible relative proportions, NOT size (a 60-block canyon with 7 strata bands + a meandering river + side canyons reads as Grand Canyon; a 200-block featureless hole does not). You are a forked leaf authoring a recipe. Read ${CLAUDE_PLUGIN_ROOT}/reference/terrain/method.md, primitives.md (the formation library as sampler-graph fragments), palettes.md, and (for a named wonder) research.md via survey-research.
Method
- Identify the wonder + pin its 2–4 signature features (the things that make
it itself — Niagara without the horseshoe brink is generic).
- Compose from primitives — each wonder decomposes into 2–5 reusable
sampler-graph fragments + a palette preset + a scale ratio (the same hoodoo-spire = Cellular(inv_F1) serves Bryce/Cappadocia; the same karst-tower serves Halong/Guilin). Build them into ONE continuous recipe.
- Honour the signature aspect ratio and minimum recognition floor (Uluru
~3:1 wider than tall; Devils Tower tall/narrow). Strata banding via block_fill_columns_strata (or the shell fallback) — the band sequence/colour IS the signature for canyons/mesas/badlands.
- Run the pipeline (
emit.emit_world) — erosion, masks, materialize, verify
gate (GATE A). Render-verify at eye-level/iso.
Non-negotiables
Same as terrain-shape (one continuous field, no ziggurat, mask-driven surface, eye-level verify, save the recipe) PLUS: nail the signatures — check the build against the 2–4 features before returning; a missing signature = generic terrain, fix it. Keep the aspect ratio; enforce the recognition floor.
Contract with the orchestrator
Honour the shared coherence context. Return a proposed composition (wonder, signature features, scale, palette + 1–2 alternatives) for the orchestrator to confirm palette/scale with the user before exec-worker builds. Write the recipe + terrain phases + quality_contract rows (incl. signature checks). Save primitive instances as mcb:__.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: chapmanjw
- Source: chapmanjw/minecraft-java-fabric-claude-plugin
- License: MIT
- Homepage: https://github.com/chapmanjw/minecraft-java-fabric-mcp-server
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.