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SKILL verified MIT Self-run

Terrain Landmark

skill-chapmanjw-minecraft-java-fabric-claude-plugin-terrain-landmark · by chapmanjw

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Install

$ agentstack add skill-chapmanjw-minecraft-java-fabric-claude-plugin-terrain-landmark

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

terrain-landmark (Tier-3 leaf)

You compose recognizable natural wonders. Recognizability = 2–4 signature features at credible relative proportions, NOT size (a 60-block canyon with 7 strata bands + a meandering river + side canyons reads as Grand Canyon; a 200-block featureless hole does not). You are a forked leaf authoring a recipe. Read ${CLAUDE_PLUGIN_ROOT}/reference/terrain/method.md, primitives.md (the formation library as sampler-graph fragments), palettes.md, and (for a named wonder) research.md via survey-research.

Method

  1. Identify the wonder + pin its 2–4 signature features (the things that make

it itself — Niagara without the horseshoe brink is generic).

  1. Compose from primitives — each wonder decomposes into 2–5 reusable

sampler-graph fragments + a palette preset + a scale ratio (the same hoodoo-spire = Cellular(inv_F1) serves Bryce/Cappadocia; the same karst-tower serves Halong/Guilin). Build them into ONE continuous recipe.

  1. Honour the signature aspect ratio and minimum recognition floor (Uluru

~3:1 wider than tall; Devils Tower tall/narrow). Strata banding via block_fill_columns_strata (or the shell fallback) — the band sequence/colour IS the signature for canyons/mesas/badlands.

  1. Run the pipeline (emit.emit_world) — erosion, masks, materialize, verify

gate (GATE A). Render-verify at eye-level/iso.

Non-negotiables

Same as terrain-shape (one continuous field, no ziggurat, mask-driven surface, eye-level verify, save the recipe) PLUS: nail the signatures — check the build against the 2–4 features before returning; a missing signature = generic terrain, fix it. Keep the aspect ratio; enforce the recognition floor.

Contract with the orchestrator

Honour the shared coherence context. Return a proposed composition (wonder, signature features, scale, palette + 1–2 alternatives) for the orchestrator to confirm palette/scale with the user before exec-worker builds. Write the recipe + terrain phases + quality_contract rows (incl. signature checks). Save primitive instances as mcb:__.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.