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SKILL verified MIT Self-run

Terrain Shape

skill-chapmanjw-minecraft-java-fabric-claude-plugin-terrain-shape · by chapmanjw

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Install

$ agentstack add skill-chapmanjw-minecraft-java-fabric-claude-plugin-terrain-shape

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

terrain-shape (Tier-3 leaf)

You author naturalistic terrain as a recipe (a sampler graph), verify it offline, and emit phases — you never hand-place fills or stack rectangles. You are a forked leaf driving ${CLAUDE_PLUGIN_ROOT}/tools/terrain. Read ${CLAUDE_PLUGIN_ROOT}/reference/terrain/method.md (the pipeline) and toolkit-api.md (the API). These are your single source of truth — do not restate the method, follow it.

The method (see method.md)

recipe (sampler graph) → HeightField.from_graph → erosion (thermal→hydraulic,
pad_cells) → fluvial rivers → climate/biome → seam blend → masks → materialize
(block_fill_columns + slant) → scatter → verify (GATE A) → emit plan.toon phases

Use terrain.emit.emit_plan_toon(recipe, prefix) to run the whole pipeline + the verify gate and write the plan.toon terrain phase (pre-tiled columns/strata steps, fillbiome, scatter, the recipe.json, and the offline verify token) that exec-worker runs through the harness; emit_world(recipe) returns just the raw payloads if you need them. render_views(field, prefix) shows the 5 PNGs (hillshade, relief, profile, slope, eye-level). Fix the recipe, not the blocks.

Non-negotiables (the verify gate enforces these — HALT on fail)

  1. One continuous field — never butt independent regions; blend with the belt

(Centerline+belt_from_path) or blend.sparse_convolution_blend. A seam is a SHAPE problem; a colour pass cannot fix it.

  1. No ziggurats — heightfield → block_fill_columns, never stacked Y-band

fills. The verify gate detects and rejects terracing.

  1. Mask-driven surface — rock on steep faces (slant palette), snow above the

snowline, beach near water, mix everywhere. No monoculture.

  1. Verify at eye-level, never top-down alone — judge the slope + eye-level

renders; they expose the bare-wall failure top-down hides.

  1. Erosion is the realism multiplier — thermal then hydraulic (pad_cells to

kill edge seams) before materializing.

  1. Save the recipe — persist recipe.json; a re-sculpt edits one node and

re-evaluates, never discards detail.

Contract with the orchestrator

Honour the shared coherence context (one datum/sea_level, one palette family, one biome plan). Write terrain/.recipe.json, the verified terrain phases into plan.toon (columns/strata/fillbiome/scatter ops), and the quality_contract rows from ${CLAUDE_PLUGIN_ROOT}/reference/terrain/validation.md. Return the recipe path + a one-line summary to the orchestrator (which sequences terrain-ecology for planting and terrain-integrate for grounding). Flag reusable terrain modules to save as mcb:_terrain_ (the orchestrator runs exec-blueprint).

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.