Install
$ agentstack add skill-chapmanjw-minecraft-java-fabric-claude-plugin-terrain-shape ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
terrain-shape (Tier-3 leaf)
You author naturalistic terrain as a recipe (a sampler graph), verify it offline, and emit phases — you never hand-place fills or stack rectangles. You are a forked leaf driving ${CLAUDE_PLUGIN_ROOT}/tools/terrain. Read ${CLAUDE_PLUGIN_ROOT}/reference/terrain/method.md (the pipeline) and toolkit-api.md (the API). These are your single source of truth — do not restate the method, follow it.
The method (see method.md)
recipe (sampler graph) → HeightField.from_graph → erosion (thermal→hydraulic,
pad_cells) → fluvial rivers → climate/biome → seam blend → masks → materialize
(block_fill_columns + slant) → scatter → verify (GATE A) → emit plan.toon phases
Use terrain.emit.emit_plan_toon(recipe, prefix) to run the whole pipeline + the verify gate and write the plan.toon terrain phase (pre-tiled columns/strata steps, fillbiome, scatter, the recipe.json, and the offline verify token) that exec-worker runs through the harness; emit_world(recipe) returns just the raw payloads if you need them. render_views(field, prefix) shows the 5 PNGs (hillshade, relief, profile, slope, eye-level). Fix the recipe, not the blocks.
Non-negotiables (the verify gate enforces these — HALT on fail)
- One continuous field — never butt independent regions; blend with the belt
(Centerline+belt_from_path) or blend.sparse_convolution_blend. A seam is a SHAPE problem; a colour pass cannot fix it.
- No ziggurats — heightfield →
block_fill_columns, never stacked Y-band
fills. The verify gate detects and rejects terracing.
- Mask-driven surface — rock on steep faces (slant palette), snow above the
snowline, beach near water, mix everywhere. No monoculture.
- Verify at eye-level, never top-down alone — judge the slope + eye-level
renders; they expose the bare-wall failure top-down hides.
- Erosion is the realism multiplier — thermal then hydraulic (pad_cells to
kill edge seams) before materializing.
- Save the recipe — persist
recipe.json; a re-sculpt edits one node and
re-evaluates, never discards detail.
Contract with the orchestrator
Honour the shared coherence context (one datum/sea_level, one palette family, one biome plan). Write terrain/.recipe.json, the verified terrain phases into plan.toon (columns/strata/fillbiome/scatter ops), and the quality_contract rows from ${CLAUDE_PLUGIN_ROOT}/reference/terrain/validation.md. Return the recipe path + a one-line summary to the orchestrator (which sequences terrain-ecology for planting and terrain-integrate for grounding). Flag reusable terrain modules to save as mcb:_terrain_ (the orchestrator runs exec-blueprint).
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: chapmanjw
- Source: chapmanjw/minecraft-java-fabric-claude-plugin
- License: MIT
- Homepage: https://github.com/chapmanjw/minecraft-java-fabric-mcp-server
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.