Install
$ agentstack add skill-codephobiia-claude-roblox-game-studio-gdd ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
/gdd — Game Design Document Workflow
If no argument provided (Master GDD):
Create the master GDD at design/gdd/master-gdd.md using the template at .claude/docs/templates/gdd-master.md.
The master GDD must include:
- Game Overview: Concept, genre, platform (Roblox), target audience
- Creative Pillars: 3-5 pillars that guide all decisions
- Core Loop: 30-second, 5-minute, session, and meta loops
- Systems Overview: List all game systems with 1-sentence descriptions
- Player Progression: How do players grow over time?
- Monetization Strategy: GamePasses, DevProducts, Premium Benefits
- Social Features: Multiplayer, trading, guilds, parties
- Target Metrics: D1/D7/D30 retention targets, session length goals
- Content Plan: Launch content vs. future updates
- Technical Overview: Client-server split, DataStore approach, key technical constraints
If argument provided (System GDD):
Create a system-specific GDD at design/gdd/-gdd.md using the template at .claude/docs/templates/gdd-system.md.
Every system GDD must include:
- Overview & Purpose
- Core Mechanics (detailed)
- Data Schema (DataStore keys, types, defaults)
- Client-Server Split (what runs where)
- RemoteEvents/Functions needed (with argument contracts)
- Player-Facing UI (mockup or description)
- Edge Cases & Error States
- Balancing Parameters (formulas, not magic numbers)
- Integration Points (dependencies on other systems)
Workflow Steps
- Ask Context: "Are you creating a new GDD or updating an existing one?"
- Delegate: Route to
game-designeragent for master GDD, orsystems-designerfor system GDD - Draft: Show the draft to the user for review (never save directly)
- Iterate: Apply feedback, present updated draft
- Approve: User confirms; save to
design/gdd/ - Update Index: If a new system, update
design/gdd/systems-index.md
After creating any GDD:
- Run
/design-reviewto validate quality - Update
design/gdd/systems-index.mdif a new system was added - Link related GDDs (combat GDD references weapons GDD, etc.)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: CodePhobiia
- Source: CodePhobiia/claude-roblox-game-studio
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.