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CoralGame avatar

CoralGame

37 listings · 0 installs

Open-source publisher. Listings imported from github.com/CoralGame — credited to the original author with their license.

↗ github.com/CoralGame
37 results
Self-run
SKILL

Milestone Review

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

0
33
Free
Self-run
SKILL

Onboard

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

0
37
Free
Self-run
SKILL

Release Checklist

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

0
35
Free
Self-run
SKILL

Gate Check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

0
36
Free
Self-run
SKILL

Balance Check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

0
35
Free
Self-run
SKILL

Team Combat

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

0
35
Free
Self-run
SKILL

Prototype

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

0
34
Free
Self-run
SKILL

Team Level

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

0
33
Free
Self-run
SKILL

Map Systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

0
34
Free
Self-run
SKILL

Scope Check

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

0
32
Free
Self-run
SKILL

Team Polish

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

0
33
Free
Self-run
SKILL

Estimate

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

0
34
Free
Self-run
SKILL

Hotfix

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

0
28
Free
Self-run
SKILL

Project Stage Detect

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

0
27
Free
Self-run
SKILL

Start

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

0
36
Free
Self-run
SKILL

Team Release

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

0
32
Free
Self-run
SKILL

Team Narrative

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

0
37
Free
Self-run
SKILL

Bug Report

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

0
35
Free
Self-run
SKILL

Perf Profile

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

0
34
Free
Self-run
SKILL

Sprint Plan

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

0
33
Free
Self-run
SKILL

Tech Debt

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

0
44
Free
Self-run
SKILL

Changelog

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

0
40
Free
Self-run
SKILL

Team Audio

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

0
31
Free
Self-run
SKILL

Reverse Document

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

0
33
Free
Self-run
SKILL

Localize

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

0
35
Free
Self-run
SKILL

Asset Audit

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

0
34
Free
Self-run
SKILL

Design System

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

0
39
Free
Self-run
SKILL

Patch Notes

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

0
28
Free
Self-run
SKILL

Architecture Decision

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

0
38
Free
Self-run
SKILL

Setup Engine

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

0
42
Free
Self-run
SKILL

Brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

0
33
Free
Self-run
SKILL

Team Ui

Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.

0
29
Free
Self-run
SKILL

Design Review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

0
35
Free
Self-run
SKILL

Launch Checklist

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

0
39
Free
Self-run
SKILL

Retrospective

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

0
31
Free
Self-run
SKILL

Code Review

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

0
36
Free
Self-run
SKILL

Playtest Report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

0
38
Free
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