Install
$ agentstack add skill-coralgame-claude-code-game-studios-changelog ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
When this skill is invoked:
- Read the argument for the target version or sprint number. If a version
is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
1b. Check git availability — Verify the repository is initialized:
- Run
git rev-parse --is-inside-work-treeto confirm git is available - If not a git repo, inform the user and abort gracefully
- Read the git log since the last tag or release:
`` git log --oneline [last-tag]..HEAD `` If no tags exist, read the full log or a reasonable recent range (last 100 commits).
- Read sprint reports from
production/sprints/for the relevant period
to understand planned work and context behind changes.
- Read completed design documents from
design/gdd/for any new features
that were implemented during this period.
- Categorize every change into one of these categories:
- New Features: Entirely new gameplay systems, modes, or content
- Improvements: Enhancements to existing features, UX improvements,
performance gains
- Bug Fixes: Corrections to broken behavior
- Balance Changes: Tuning of gameplay values, difficulty, economy
- Known Issues: Issues the team is aware of but have not yet resolved
- Generate the INTERNAL changelog (full technical detail):
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Generate the PLAYER-FACING changelog (friendly, non-technical):
# What is New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].
- Output both changelogs to the user. The internal changelog is the
primary working document. The player-facing changelog is ready for community posting after review.
Guidelines
- Never expose internal code references, file paths, or developer names in
the player-facing changelog
- Group related changes together rather than listing individual commits
- If a commit message is unclear, check the associated files and sprint data
for context
- Balance changes should always include the design reasoning, not just the
numbers
- Known issues should be honest -- players appreciate transparency
- If the git history is messy (merge commits, reverts, fixup commits), clean
up the narrative rather than listing every commit literally
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: CoralGame
- Source: CoralGame/Claude-Code-Game-Studios
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.