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Scope Check

skill-coralgame-claude-code-game-studios-scope-check · by CoralGame

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

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Install

$ agentstack add skill-coralgame-claude-code-game-studios-scope-check

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

When this skill is invoked:

  1. Read the original plan — Find the relevant document:
  • If a feature name: read the design doc from design/gdd/
  • If a sprint number: read the sprint plan from production/sprints/
  • If a milestone: read the milestone definition from production/milestones/
  1. Read the current state — Check what has actually been implemented or is in progress:
  • Scan the codebase for files related to the feature/sprint
  • Read git log for commits related to this work
  • Check for TODO comments that indicate unfinished scope additions
  1. Compare original vs current scope:

```markdown ## Scope Check: [Feature/Sprint Name] Generated: [Date]

### Original Scope [List of items from the original plan]

### Current Scope [List of items currently implemented or in progress]

### Scope Additions (not in original plan) | Addition | Who Added | When | Justified? | Effort | |----------|-----------|------|------------|--------| | [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] |

### Scope Removals (in original but dropped) | Removed Item | Reason | Impact | |-------------|--------|--------| | [item] | [why removed] | [what's affected] |

### Bloat Score

  • Original items: [N]
  • Current items: [N]
  • Items added: [N] (+[X]%)
  • Items removed: [N]
  • Net scope change: [+/-N] ([X]%)

### Risk Assessment

  • Schedule Risk: [Low/Medium/High] — [explanation]
  • Quality Risk: [Low/Medium/High] — [explanation]
  • Integration Risk: [Low/Medium/High] — [explanation]

### Recommendations

  1. Cut: [Items that should be removed to stay on schedule]
  2. Defer: [Items that can move to a future sprint/version]
  3. Keep: [Additions that are genuinely necessary]
  4. Flag: [Items that need a decision from producer/creative-director]

```

  1. Output the scope check with a clear verdict:
  • On Track: Scope within 10% of original
  • Minor Creep: 10-25% scope increase — manageable with adjustments
  • Significant Creep: 25-50% scope increase — need to cut or extend timeline
  • Out of Control: >50% scope increase — stop and re-plan

Rules

  • Scope creep is additions without corresponding cuts or timeline extensions
  • Not all additions are bad — some are discovered requirements. But they must be acknowledged and accounted for.
  • When recommending cuts, prioritize preserving the core player experience over nice-to-haves
  • Always quantify scope changes — "it feels bigger" is not actionable, "+35% items" is

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.