Install
$ agentstack add skill-devdavv-unity-ai-workflow-uw-code-review ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Code Review
Pre-commit quality gate. Read the target files, then run this checklist. Output one structured report per review. Fix all issues before committing.
Before You Start
- Read
docs/CODING_STANDARDS.mdfor formatting, class structure, serialization, null safety, and async rules. - Read
docs/NAMING_CONVENTIONS.mdfor naming rules (private fields, properties, files, asmdefs). - Read
docs/GDD.mdfor Gherkin scenarios — every scenario should have a corresponding test. - Read the files being reviewed in full before assessing.
Checklist
1. Rules Compliance
- [ ] All Inspector fields use
[SerializeField] private— nopublicfields on MonoBehaviours - [ ] All component references cached in
Awake()orStart()— never inUpdate/FixedUpdate/LateUpdate - [ ]
GameDebugused instead ofDebug.Log/Debug.LogError/Debug.LogWarning - [ ] New Input System only — no
Input.GetKey*/Input.GetAxis* - [ ]
TryGetComponent()preferred overGetComponent()where component may be absent - [ ] No Unity API calls from background threads
- [ ] No
.metafile modifications
2. Naming Conventions
- [ ] Private fields:
_camelCase - [ ] Public properties & methods:
PascalCase - [ ] Parameters & local variables:
camelCase - [ ] Booleans:
is/has/can/shouldprefix (e.g._isGrounded,CanJump) - [ ] Events:
Onprefix (e.g.OnDeath) - [ ] Static fields:
s_camelCase - [ ] Class name matches file name
3. Code Quality
- [ ] No magic numbers or hardcoded strings — use constants, ScriptableObjects, or serialized fields
- [ ] No
FindObjectOfType()orGameObject.Find()(except in editor-only code) - [ ] No cross-assembly references that violate the TDD's asmdef dependency graph
- [ ] K&R braces (opening brace on same line)
- [ ] 4-space indentation (no tabs)
4. Performance
- [ ] No
newallocations insideUpdate/FixedUpdate/LateUpdate(no GC pressure in hot paths) - [ ] Particles are pooled or have Stop Action set to
Destroywith pool backing - [ ] DOTween/PrimeTween tweens are killed in
OnDestroyorOnDisable - [ ] No
stringconcatenation in hot paths — useGameDebugwith conditional compilation
5. Test Coverage
- [ ] Every GDD Gherkin
Given/When/Thenscenario for this feature has a corresponding NUnit test - [ ] EditMode tests for pure logic; PlayMode tests for MonoBehaviour lifecycle
- [ ] All tests currently passing
6. Game Feel
- [ ] If "later" was chosen in
/uw-cmd-implement-featureStep 3:// TODO(gamefeel): [feature] — pendingcomment exists in the main script - [ ] If "later" was chosen: a pending row exists in
docs/GFD.mdFeedback Matrix - [ ] If "now" was chosen: Rule of Three satisfied (visual + audio + kinesthetic minimum)
Output Format
## Code Review — {FeatureName}
### Rules [Pass | Issues]
### Naming [Pass | Issues]
### Code Quality [Pass | Issues]
### Performance [Pass | Issues]
### Test Coverage [X/Y scenarios | Missing]
### Game Feel [Integrated | TODO filed | Missing]
Issues to fix before commit:
- [list each issue with file and line, or "None"]
Do not commit until Issues to fix is "None".
After Review
- Fix issues: Address all flagged items, then re-run this review.
- Debug failures: Use
uw-unity-debuggingfor systematic diagnosis of any issues found. - Missing tests: Use
uw-unity-test-runnerto generate tests for uncovered Gherkin scenarios. - Missing game feel: Use
uw-game-feel-integratorif Rule of Three is not satisfied and "now" was chosen.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: devdavv
- Source: devdavv/unity-ai-workflow
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
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Versions
- v0.1.0 Imported from the upstream source.