Install
$ agentstack add skill-idocohen560-claude-unity-game-studio-day-one-patch ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Day-One Patch
Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to only what is safe and necessary, gates it through a lightweight QA pass, and ensures a rollback plan exists before anything ships. It is a mini-sprint — not a hotfix, not a full sprint.
When to run:
- After the gold master build is locked (cert approved or launch candidate tagged)
- When known bugs exist that are too risky to address in the gold master
- When cert feedback requires minor fixes post-submission
- When a pre-launch playtest surfaces must-fix issues after the release gate passed
Day-one patch scope rules:
- Only P1/P2 bugs that are SAFE to fix quickly
- No new features — this is fix-only
- No refactoring — minimum viable change
- Any fix that requires more than 4 hours of dev time belongs in patch 1.1, not day-one
Output: production/releases/day-one-patch-[version].md
Phase 1: Load Release Context
Read:
production/stage.txt— confirm project is in Release stage- The most recent file in
production/gate-checks/— read the release gate verdict production/qa/bugs/*.md— load all bugs with Status: Open or Fixed — Pending Verificationproduction/sprints/most recent — understand what shippedproduction/security/security-audit-*.mdmost recent — check for any open security items
If production/stage.txt is not Release or Polish: > "Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."
Phase 2: Scope the Patch
Step 2a — Classify open bugs for patch inclusion
For each open bug, evaluate:
| Criterion | Include in day-one? | |-----------|-------------------| | S1 or S2 severity | Yes — must include if safe to fix | | P1 priority | Yes | | Fix estimated "⚠️ Patch scope is [N hours] — this exceeds a safe day-one window. Consider deferring lower-priority items to patch 1.1. A bloated day-one patch introduces more risk than it removes."
Use AskUserQuestion to confirm proceeding or reduce scope.
Phase 3: Rollback Plan
Before any code is written, define the rollback procedure. This is non-negotiable.
Spawn release-manager via Task. Ask them to produce a rollback plan covering:
- How to revert to the gold master build on each target platform
- Platform-specific rollback constraints (some platforms cannot roll back cert builds)
- Who is responsible for triggering the rollback
- What player communication is required if a rollback occurs
Present the rollback plan. Ask: "May I write this rollback plan to production/releases/rollback-plan-[version].md?"
Do not proceed to Phase 4 until the rollback plan is written.
Phase 4: Implement Fixes
For each bug in the approved scope, spawn a focused implementation loop:
- Spawn
lead-programmervia Task with:
- The bug report (exact reproduction steps and root cause if known)
- The constraint: minimum viable fix only, no cleanup
- The affected files (from bug report Technical Context section)
- The lead-programmer implements and runs targeted tests.
- Spawn
qa-testervia Task to verify: does the bug reproduce after the fix?
For config/data-only fixes: make the change directly (no programmer agent needed). Confirm the value changed and re-run any relevant smoke test.
Phase 5: Patch QA Gate
This is a lightweight QA pass — not a full /team-qa. The patch is already QA-approved from the release gate; we are only re-verifying the changed areas.
Spawn qa-lead via Task with:
- List of all changed files
- List of bugs fixed (with verification status from Phase 4)
- The smoke check scope for the affected systems
Ask qa-lead to determine: Is a targeted smoke check sufficient, or do any fixes touch systems that require a broader regression?
Run the required QA scope:
- Targeted smoke check — run
/smoke-check [affected-systems] - Broader regression — run targeted tests in
tests/unit/andtests/integration/for affected systems
QA verdict must be PASS or PASS WITH WARNINGS before proceeding. If FAIL: scope the failing fix out of the day-one patch and defer to 1.1.
Phase 6: Generate Patch Record
# Day-One Patch: [Game Name] v[version]
**Date prepared**: [date]
**Target release**: [launch date or "day of launch"]
**Base build**: [gold master tag or commit]
**Patch build**: [patch tag or commit]
---
## Patch Notes (Internal)
### Bugs Fixed
| BUG-ID | Severity | Description | Fix summary |
|--------|----------|-------------|-------------|
| BUG-NNN | S[1-4] | [description] | [one-line fix] |
### Deferred to 1.1
| BUG-ID | Severity | Description | Reason deferred |
|--------|----------|-------------|-----------------|
| BUG-NNN | S[1-4] | [description] | [reason] |
---
## QA Sign-Off
**QA scope**: [Targeted smoke / Broader regression]
**Verdict**: [PASS / PASS WITH WARNINGS]
**QA lead**: qa-lead agent
**Date**: [date]
**Warnings (if any)**: [list or "None"]
---
## Rollback Plan
See: `production/releases/rollback-plan-[version].md`
**Trigger condition**: If [N] or more S1 bugs are reported within [X] hours of launch, execute rollback.
**Rollback owner**: [user / producer]
---
## Approvals Required Before Deploy
- [ ] lead-programmer: all fixes reviewed
- [ ] qa-lead: QA gate PASS confirmed
- [ ] producer: deployment timing approved
- [ ] release-manager: platform submission confirmed
---
## Player-Facing Patch Notes
[Draft for community-manager to review before publishing]
[list player-facing changes in plain language]
Ask: "May I write this patch record to production/releases/day-one-patch-[version].md?"
Phase 7: Next Steps
After the patch record is written:
- Run
/patch-notesto generate the player-facing version of the patch notes - Run
/bug-report verify [BUG-ID]for each fixed bug after the patch is live - Run
/bug-report close [BUG-ID]for each verified fix - Schedule a post-launch review 48–72 hours after launch using
/retrospective launch
If any S1 bugs remain open after the patch: > "⚠️ S1 bugs remain open and were not patched. These are accepted risks. Document them in the rollback plan trigger conditions — if they occur at scale, rollback may be preferable to a follow-up patch."
Collaborative Protocol
- Scope discipline is everything — resist scope creep; every addition increases risk
- Rollback plan first, always — a patch without a rollback plan is irresponsible
- Deferred is not forgotten — every deferred bug gets a 1.1 ticket automatically
- Player communication is part of the patch —
/patch-notesis a required output, not optional
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: IdoCohen560
- Source: IdoCohen560/claude-unity-game-studio
- License: MIT
- Homepage: https://idos-digital-portfolio.netlify.app/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.